In 1996, Nintendo launched the Nintendo 64, the successor to their 16-bit Super Famicom. Boasting a superior processing power, it proved instrumental in ushering in a new era of 3D gaming with Super Mario 64 in particular serving as a pioneering title. One year before its release, Nintendo announced a peripheral to their new console: the 64DD (Dynamic Drive). It was conceived to compete with the Sega Saturn and Sony PlayStation, contemporary consoles which favored the CD-ROM and its large storage capacity over Nintendo’s far more limiting cartridges. Among other things, it would feature a real-time clock, rewritable data storage, and the ability to connect to the internet.
One of the proposed titles for this system was a new chapter in the highly regarded Dragon Quest series. After achieving success with its two Super Famicom installments, releasing the next one on the 64DD would guarantee the sale of millions of units. However, technical issues plagued the 64DD’s development, and it was consequently delayed numerous times. Once its original planned launch in 1996 failed to come to pass, Heartbeat, the company in charge of the game’s creation announced the project would move to the PlayStation. This situation had a precedent, as Nintendo’s insistence on using cartridges cost them much of their third-party support, and series such as Final Fantasy would see their sequels jump to Sony’s console.
Unfortunately for Yuji Horii and Heartbeat, the problems had only just begun. The series’ immense popularity was such that as soon as Heartbeat declared their game would be on the PlayStation, Sony’s stock prices rose significantly in Japan along with Enix’s. Naturally, this placed the team under an immense amount of pressure. How could they possibly live up to the immeasurable hype? Because the staff only consisted of thirty-five people, work on the game was extended several times. It was finally released in 2000 under the name Dragon Quest VII: Warriors of Eden. By that time, Sony had launched the PlayStation 2 months prior. This in no way deterred the fans, as it quickly became the best-selling PlayStation game in Japan that year.
Historically, the series didn’t meet with anywhere near the level of success in its native homeland, but Paul Handelman, who was the president of Enix America at the time, expressed confidence in the game, commenting that “…at the end of the day, compelling gameplay is what it’s all about, and Dragon [Quest] VII provides just that.” As the previous two installments didn’t see a release overseas by that point, those who enjoyed the series were doubtlessly confused when this new entry was unveiled as Dragon Warrior VII. Despite having to translate a monumental amount of text, the translators soldiered on, and it saw its North American release in 2001. By this point, Microsoft had entered the console market with their Xbox console, the PlayStation 2 had been out for a year, and the Nintendo GameCube was a month way from its debut. Does Dragon Quest VII manage to end gaming’s fifth console generation on a high note?