August 2018 in Summary: The Zelda Retrospective is Complete!

Well, it wasn’t easy, but I am now finished with the Zelda retrospective. To everyone who managed to stick with it from beginning to end, thank you very much.

Films watched in August 2018:

In theaters:

  • BlacKkKlansman by Spike Lee (2018)
  • Crazy Rich Asians by Jon M. Chu (2018)

At home:

  • The Last King of Scotland by Kevin Macdonald (2006)
  • Throne of Blood by Akira Kurosawa (1956)
  • Blackmail by Alfred Hitchcock (1929)
  • The Philadelphia Story by George Cukor (1940)
  • Red Cliff by John Woo (2008-2009)
  • Breathless by Jean-Luc Goddard (1960)
  • Tokyo Drifter by Seijun Suzuki (1966)
  • The Blues Brothers by John Landis (1980)
  • Drunken Angel by Akira Kurosawa (1948)
  • Carrie by Brain De Palma (1976)

Based on what I’ve seen in theaters, I’m led to conclude that August wasn’t a particularly good showing on Hollywood’s part. From what I’ve heard, 2018 was an improvement over 2017 in terms of box office sales, though other sources suggest a lot of that was momentum from the prolonged success of Avengers: Infinity War. I can buy that there was a severe drop-off considering I saw seven films in July in theaters as opposed to two in August. It doesn’t help that even within those two films, one can get a sense of 2018’s inconsistent quality with BlacKkKlansman failing to stick the landing gracefully and Crazy Rich Asians being a good (if formulaic) romantic comedy. Now, to be clear, I think BlacKkKlansman is a decent film – it just doesn’t fully escape the worst trappings of the 2010s satire scene, making it difficult for me to officially recommend it.

Because of all this, my home viewings proved far more enlightening. It’s interesting because part of what spurred me into writing game reviews was my dismay that critics and creators alike were beginning to place style before substance. Critics would write overwhelmingly positive reviews of indie games such as Limbo and Braid. This was in spite of the former not being particularly innovative and the latter being pretentious to the extent that it bordered on parody.

How does this relate back to the films I’ve seen at home? Simple – I was convinced that film critics, having many more decades to practice their craft, would have these matters sorted out. It stands to reason that the best films rise to the top while the worst ones are forgotten – regardless of their popularity back when they were released.  However, my attempts to watch Breathless and Tokyo Drifter proved me wrong. While I had seen a few critical darlings that most certainly did not live up to expectations (e.g Vertigo), I could at least understand why they were liked because the plot came first. This isn’t the case with Breathless or Tokyo Drifter; they get so wrapped up in their style that their stories suffer. Breathless in particular is praised for its technical innovation, which I can appreciate, but just because it was a good film in 1960 doesn’t mean it’s still a good film today. Unlike Citizen Kane, which has stood the test of time, Breathless has been surpassed several times over, and that critics still consider it one of the greatest of all time suggests an unwillingness to let go of the past. While I thought film critics had the edge over their video game counterparts, it turns out they’re not so different. At the very least, their advantage over them isn’t as substantial as I once thought. A little perspective goes a long way, doesn’t it?

On a positive note, I managed to see Red Cliff and The Blues Brothers for the first time. One is an epic war film the other is an epic comedy. See both if you haven’t already; you will not regret it.

Games reviewed in August:

The Legend of Zelda: Skyward Sword (2011)

When it came to assigning a grade, Skyward Sword gave me a lot of trouble. Back when I didn’t have a firm grasp on my rating scale, I was prepared to give it an 8/10 due to its technical innovation. I ended up reducing it to a 7/10 when I gave the experience a chance to settle and realized there were a lot of things wrong with it. Ultimately, I awarded it a 6/10 because it wasn’t good enough for me to give a straight recommendation. I really don’t like saying that because when Skyward Sword is good, it has a legitimate claim as one of the best games of all time. The problem is that when it’s not good, it’s actively bad. A lot of people complained about the blatant filler in Twilight Princess, but it has nothing on the filler present in Skyward Sword. Sure, undoing Link’s curse in Twilight Princess was pointless, but at least he always had a means of defending himself. The Wind Waker demonstrated how terrible gearless stages could be when placed at the beginning of the game, but Skyward Sword makes the case that they aren’t any better placed near the end.

Not helping matters is that Skyward Sword saw fit to introduce one of the absolute worst characters in the entire franchise in the form of Ghirahim. If I were to make a list of the worst Nintendo characters, there’s a good chance he along with Linebeck and Porky from Earthbound |and Mother 3| would end up in my bottom three. Yes, I feel he’s worse than Tingle. Tingle is pretty dire himself, but at least he was helpful at times – in Majora’s Mask he even managed to complement the surreal tone well. Ghirahim, on the other hand, is a product of a time in which a villain’s worth as a villain wasn’t measured in trivial terms such as motivation or personality, but rather the number of memes they could spawn. I’m not sure what I’d call these kinds of villains (the memesis, perhaps?), but I’m glad they’re slowly starting to die out because a lot of otherwise great story beats fall by the wayside when viewers opt to quote them endlessly in lieu of paying attention to what’s actually going on.

The Legend of Zelda: A Link Between Worlds (2013)

I feel it’s worth emphasizing that 2013 really was not a good year for gaming. There were a number of reasons why this was from the shock the industry felt when the eighth console generation was to begin (which could’ve been avoided if they bothered to make the new consoles backwards compatible – just saying) to various acclaimed games from that year utterly failing to live up to the hype to Ride to Hell: Retribution being released.

To make matters worse, Nintendo was going through something of a dark age owing to their Wii U console being a sales disappointment. Fortunately, even at their worst, Nintendo still saw fit to ensure 2013 had at least a few good games when they released A Link Between Worlds. Anyone attempting to do a retro throwback should take lessons from this game because it hits all of the right notes. It uses a beloved classic as a springboard to explore new ideas rather than reveling in the older title’s success. Even better, with its parallel dimension, A Link Between Worlds successfully revives the open-world elements missing in the series since the original. In a lot of ways, it was a prototype to Breath of the Wild, which would be released four years later. If that’s true, A Link Between Worlds is one of the best prototypes one could buy. Its story may be sparse, but as always, there are many interesting twists to be found. Plus, having a better-written villain didn’t hurt at all.

-Me attempting to fast forward past this inane dialogue.

The Legend of Zelda: Tri Force Heroes (2015)

When it comes to crafting a work that takes cues from the past, it’s important to know that there’s good nostalgia and there’s bad nostalgia. A Link Between Worlds proved there’s nothing wrong with a retro throwback as long as you have something new to say. Tri Force Heroes, on the other hand, is an example of a game that does indeed revel in the success of the series’ past accomplishments. No amount of callbacks to A Link to the Past could save Tri Force Heroes from being an unwieldly game with an insipid premise. In that regard, it is to A Link Between Worlds what Yoshi’s Story was to Yoshi’s Island. Lady Maud may not be as irritating as Ghirahim, but what she lacks in annoyance, she makes up for in blandness – a fitting metaphor for the driving conflict of the story as a whole.

As Scott from the Wizard Dojo astutely pointed out, Tri Force Heroes is “[t]he only Zelda game even Game Informer couldn’t give a 10”. Speaking as someone who was willing to write a complete retrospective of the series, if Game Informer gave this game a ten, it would’ve decimated whatever remaining credibility they had.

The Legend of Zelda: Breath of the Wild (2017)

I want to take this opportunity to apologize to my readers. As an independent critic with no obligation to praise this game, I should’ve called the mainstream outlets out on their obvious misfire. After all, the open-world format was old hat by 2017. The only possible reason Breath of the Wild could’ve achieved its accolades is because of its branding. My original plan was to write a 2,000-word critique on why critics were fooled into praising what was clearly an incomplete mess. Instead, I ended up writing a 11,000-word review all while making the case that it’s one of the greatest games of the decade. I guess I let Breath of the Wild get to me. I’m disappointed in myself because other than its excellent presentation, superb cast of characters, intricate puzzle design, inventive dungeon design, creative boss fights, and one of the greatest open-world designs the medium had known by 2017, it really has nothing to offer. My bad. I’ll do better next time.

But seriously, going into the 2010s, there was a strange anti-Nintendo sentiment permeating independent games journalism. I can think of a few individuals responsible for starting and perpetuating it, but it didn’t take long for the sentiment to spread to the fans themselves. Suddenly, it wasn’t cool to admit to liking Nintendo games in certain circles – though a majority of them could give someone a pass when discussing classics. As a result, a common narrative when mainstream outlets praised Nintendo games going into the 2010s was that they were placating Nintendo’s fans by writing perfect/near-perfect reviews for them. This, among other grievances, caused many of them to believe the critics liking Nintendo games was a sign of bias.

However, I propose the opposite was true. That is to say, some time into the decade, I found the overwhelmingly positive reviews of Nintendo games to be the only ones I could trust anymore. This is because Nintendo has always been content to do their own thing, ignoring or even outright defying what the often monotone AAA industry was doing. Because of this, I knew whenever they garnered a significant amount of critical acclaim that they did so honestly and without pandering to the zeitgeist of a given era – in other words, being cool. Nintendo has been a lot of things over the years, but cool has never really been one of them – even back when they were effectively the only game in town. And you know what? That’s perfectly fine. Cool has a shelf life. Nintendo has always strived to be fun, and unlike cool, fun never expires. So while the 2010s AAA industry was complacent to relish in a nihilistic ethos, Breath of the Wild rebels against it, giving us an experience that demonstrates the series continued relevance three decades after its inception.

Featured articles:

4 Games that Influenced Me Growing Up by BeardedGamer82 – The Bearded Gamer is a relatively new blogger and among his first posts was an article detailing the games he grew up with. I had played many of these games myself growing up, and it was great to see another person’s take on them.

Top 10 Video Game Launch Titles by Scott @ The Wizard Dojo – A console is nothing without games, and Scott over at the Wizard Dojo highlights what he considers the ten best titles released in tandem with their respective platforms. A lot of them are Nintendo games, which is unsurprising given their propensity to put their best foot forward in a given console generation.

Ōkami: Artistic Classic Swipes Onto the Switch by Mr. WapojifŌkami was one of those games everyone was raving about back in the mid-to-late 2000s. Despite this, my own attempts at playing the game resulted in me losing interest rather quickly.  Even so, I enjoyed reading what Mr. Wapojif had to say about it, and I do intend to revisit it at some point.

A Link to the Past by Matt @ Nintendobound – I’m not the only one reviewing Zelda games. Matt over at Nintendobound has taken it upon himself to review as many games in the series as he can. Naturally, he couldn’t overlook A Link to the Past, which was a major step forward for the series when it debuted in 1991 and stands to this day as the best 2D installment.

Staying Informed with Game Informer by Cary @ Recollections of Play – Cary talks about the magazine commonly associated with GameStop and how it’s doing in a time when the future of the printed word is uncertain.

Review of Harvest Moon: Light of Hope by The Otaku Judge – Of the Harvest Moon series, I’ve only ever played Harvest Moon 64. Nonetheless, I enjoyed reading The Otaku Judge’s take on Light of Hope, the latest game in the series. He makes the case that, with Stardew Valley, the students surpassed the master.

Random Battles: Society vs Gaming – Social Deviancy’s Boss Fight by Mike in 2D @ Reggie Reviews – Part of what prompted me to ask that question about what film fans could learn from gamers in my last Sunshine Blogger Award tag was that I feel they are actually ahead of the curve in quite a few aspects. Despite this, society often shames adults for gaming. I personally think mainstream media has a role in this. While some of this stigma is admittedly self-inflicted, I have seen earnest efforts on the gamers’ part to meet the mainstream halfway and prove they’re normal people. I have never seen a similar effort from the other side; they seem determined to latch onto the stereotypes with an iron grip. Mike in 2D wrote an excellent article pointing out this disconnect and why gamers shouldn’t be ashamed of their hobby.

Still to come:

Now that I’ve finished my Zelda retrospective, I’ve been thinking about reviewing more Mario games. I’ve already reviewed the Super Mario Land trilogy, and I’m interested in talking about the series starting with Super Mario Bros. In fact, the review is already finished; it will be posted this coming Sunday. However, I’m going to go about discussing the Mario franchise a little differently than The Legend of Zelda. Each month, I will talk about every main entry in a given console generation. For example, this month, I will be discussing Super Mario Bros., both versions of Super Mario Bros. 2, and Super Mario Bros. 3. Furthermore, with my Zelda retrospective done, I feel it’s appropriate to cap it off with a list wherein I rank the entries from worst to best. I’ll be sure to let you all know when it’s about to be posted.

Links to my reviews:

Links to my other posts:

That’s all I have for now. Are any of you up to anything interesting?

26 thoughts on “August 2018 in Summary: The Zelda Retrospective is Complete!

  1. I am looking forward to that Zelda list and to the Mario reviews that are to come. Congrats on finishing your Zelda retrospective. You did a fantastic job with it and, in turn, inspired me to do the same. I have actually written reviews for most of them by now (I just haven’t published them because I have been spacing them out with other games I have been playing). I am just missing Twilight Princess and Four Swords Adventures. I will play the former in October when I am on vacation from work, and I am going through the latter right now (I had to buy a used copy because I never owned it). So it has been a fun journey on my side of things as well, not only in the reading of your reviews but also in the replaying of all those games (and in the finishing of Zelda II for the first time).

    Liked by 1 person

      • Yeah, I’m looking forward to writing that list. Zelda is one of the few series I can think of whose sixth best installment utterly eclipses certain other series at their best.

        My Super Mario Bros. review is scheduled now. I’m surprised how long it ended up being, but it and the NES had a very interesting backstory.

        I’m glad I was able to inspire you to write your own Zelda reviews. I would definitely say that Twilight Princess is one of the best games in the series. It was a good thing I managed to play Four Swords Adventures when it came out because getting it running these days is quite difficult. And I know what you mean; I myself didn’t complete Zelda II until last year – and it wasn’t that long before I reviewed it.

        You’re welcome! I enjoyed reading what you had to say about A Link to the Past.

        Liked by 1 person

        • Yeah, Super Mario Bros. is a simple game but there is a whole lot going behind its creation given its status as the beginning of what is arguably gaming’s most important franchise.

          Oh, I love Twilight Princess and I agree that it is among the series’ best. I love the plot, the dungeons, the items, and the world. I am looking forward to replaying it.

          Playing Four Swords nowadays in its optimal state (that is, multiplayer) is nigh impossible, but I feel it still is a pretty neat single-player adventure.

          And thanks!

          Liked by 1 person

  2. Thanks for the mention! Was hoping you might also acknowledge my Top 5 Most Wanted Super Smash Bros. Ultimate Characters list or my Reservoir Dogs review, but if it had to be one, my Top 10 Launch Games made the most sense.

    Congratulations on the Zelda reviews! Again, I hope to do the same soon. Looking very forward to your Mario reviews, especially to see which one gets a 10! >:) Definitely the most important/timeless gaming series (Super Mario Bros. is still a textbook example how to make a good game), and also my favorite…though DK comes close.

    Also, the stab at Nintendo detractors in the 2010s is priceless. It always astounds me how people think they’re being so original by blasting Nintendo, when it’s more tired than pretty much anything else in the gaming community. And yet, these same people lavish any indie game with praise basically because it’s indie. What screams “predictable hipster” more than that?

    Liked by 1 person

    • You’re welcome! I chose that one because it was the most creative premise. You certainly picked some winners! It was especially nice to see Twilight Princess on there.

      Thank you very much! It wasn’t easy, but I’m proud of my work. Look forward to seeing what you have to say about the series.

      Not only is my Super Mario Bros. review done (it ended up being much longer than I thought it would), I’m already 1,000 words into my piece on The Lost Levels! As I said, I don’t think it’s a coincidence that one of the only other series to accomplish such an enduring, cross-generational appeal also happens to be a Nintendo property. Sure, people associate the early Mario games with the eighties, but when you look at the trends at the time, Mario sticks out like a sore thumb. Even then, Nintendo marched to the beat of their own drum.

      If I’m going to be honest, that was also a jab at the Nintendo fans who had that “it’s different, so it sucks” mentality (applicability goes a long way, doesn’t it?). I remember commenting on one such post, saying that I liked it despite understanding where the author was coming from. Amusingly, my comment ended up getting deleted. Otherwise, you’re right. Hating on Nintendo is the video game equivalent of thinking Citizen Kane or Casablanca is overrated (or The Beatles being overrated for you music fans out there) – at this point, you’re arguably actually being more of a contrarian by straight-up liking them.

      Liked by 1 person

      • Fair enough. Still expected at least a like on one of those two posts *guilt trip guilt trip*

        Thanks, hopefully it won’t take me too long to get to all the Zelda games.

        Super Mario Bros. may have originated in the 80s, but if one were to call it a product of its time, they couldn’t be further from the truth. The reason Mario became so popular is because of how forward thinking and well-executed it was. The fact that it’s still so highly regarded (and enjoyable) today is a testament to its initial praise being no fluke. Indeed, Zelda would probably be the only other series on its level, but I think Mario ultimately gets the edge for timelessness (not that Zelda has any shortage of that, but I can’t say Zelda’s NES outings are as fun today as Mario’s). Still, once you get to that point it’s all splitting hairs.

        Oh, believe me, Nintendo fans can be just as bad. Even when I was at E3 this year in line for Smash Bros., someone kept butting in on my conversation with me and another guy about how he hated Link’s new design, how he wished Smash Bros. kept the Ocarina of Time aesthetic, yadda yadda yadda. And there was that weird period in late 2007/early 2008 when Super Mario Galaxy became the highest-rated game on GameRankings, I remember seeing some angry Nintendo fans making message boards and videos on various sites about how some kind of travesty had been committed (it’s even a Nintendo game!). And back in my later GameSpot community days, me and Matt (NintendoBound) had basically become the last voices of reason in that site’s Nintendo user base at the time. Much of it became raving fanboys and such.

        But yeah, I remember seeing so many people over the years say things like “Nintendo fans live in a bubble” or mocking Nintendo fans for hailing a game as one of the best simply because it “made them feel all warm and fuzzy.” I once even seeing someone claim only the original Mario and Zelda were inventive, and all the rest were simply derivatives, which goes back to the overly-simplistic, thinking-it’s-artsy mentality of instantly disregarding a sequel because it’s a sequel. Even in the movie world that’s unjust, but in the world of video games, where you can literally use established characters to present entirely new and unique ideas, it especially holds no weight.

        Liked by 1 person

        • Actually, if I’m going to be honest, I completely missed your Reservoir Dogs review. It looks like it was posted around the time I was desperately trying to get that Breath of the Wild review finished, so that may have something to do with it. Regardless, I’ll go ahead and rectify that error.

          If the eighties entries were a product of their time, it was because of the technology. When it comes to its themes and art design, a product of their time they were not. Meanwhile, most games that were popular back in that day despite their myriad shortcomings, such as Bad Dudes or Altered Beast, generally aren’t looked as fondly today. There’s a reason why new generations of gamers insist on following Nintendo’s greatest franchises from the beginning – nostalgia has nothing to do with it.

          Jeez, that guy obviously has no tact. Nintendo may have a legitimate claim as the best developer in the industry, but their fans really need to learn not to look a gift horse in the mouth. Most companies burn themselves out within the timespan Nintendo has been relevant. Also, I’ve heard a lot of things about GameSpot’s community from another blogger – none of them good.

          But what’s so funny about peace, love, and understandi- I mean feeling warm and fuzzy? The detractors never sufficiently answered that question; almost like they have something to hide. It’s a banal observation anyway because if someone was only going to play games from one developer, Nintendo would be the one to go with. One could make the argument that the debut installments were the most inventive, but that’s a reductive statement. It would be like saying The Birth of a Nation is the only real film out there and anything that followed was aping its style. Innovators are important, but so are the ones who follow. Then again, film critics would seem to agree with my hypothetical proposal considering that The Birth of a Nation has a 100% on Rotten Tomatoes. That is mind-blowing, and not in a good way. That’s one reason why I can say film critics really aren’t that much better than video game critics; at least the latter generally know when to throw in the towel and acknowledge that something has not stood the test of time (just look at Deadly Towers).

          Liked by 1 person

  3. I would have thought that movie critics would be better than their gaming counterparts, as films are less of a time investment to finish. When you have to review a lengthy game, within a strict deadline, I can somewhat understand why a writer would have to rush through their playthrough. When you only experience something on a surface level it’s easy to get wrapped up with style over substance. That’s why I prefer to read reviews from bloggers. Unlike a mainstream site, which has to review by launch day, bloggers can take their time with a title and give a more in depth analysis.

    Maybe I should give Breath of the Wild another chance, especially as my Switch has been gathering dust for a while now. My trusty Vita is still getting more attention than the Switch. Breath of the Wild sounds cool, but when I boot it up and see that big open world it scares me away. That’s going to take so long to finish, especially with no hand holding. Finding the time to explore it all, when life gets in the way, is daunting. Thanks for mentioning my Harvest Moon review by the way.

    Liked by 1 person

    • I would’ve thought so too, but in practice, they have their own set of trappings. One that I didn’t mention in this post is that if you were to take them at face value, no good films were made after 1983 or so. With films such as Pulp Fiction, City of God, Fargo, and Three Colors: Red, I can certainly say that’s not true. With that bit of context, I can’t help but wonder if the critics’ inability to finish games is less a sign of a lack of professionalism and more of growing pains associated with the medium. After all, in the eighties and nineties one could count on a good game to stay good, but in the 21st century when story became more important, it would be like reviewing a film only having seen the first twenty minutes. Either way, I do have to say that after truly getting into films, critics in that medium can’t really claim to be better than their video game counterparts; at best, their advantage over them isn’t as substantial as I originally thought.

      Anyway, definitely give Breath of the Wild another chance. I have to admit I was intimidated by the game myself. I died all the time, and that big world made me think that I couldn’t possibly finish the game. Then I collected more Spirit Orbs, and began truly adjusting to the game’s challenge. It’s actually a lot like Dark Souls; you need to break through a wall before it starts getting good. When you can, I think you’ll be thoroughly impressed.

      And you’re welcome! I liked reading what you had to say about that game having only played one game in the series.

      Liked by 1 person

  4. I actually enjoyed Limbo. I do think an innovative style and tone can elevate a game beyond its somewhat average mechanics and storytelling, but yeah that’s all very subjective at that point.

    Looking forward to your Mario series!

    Liked by 1 person

    • That’s why I think it hasn’t held up well. Later art games such as Papers, Please and Undertale are much more impressive because they boast innovative gameplay in addition to putting their style and tone to good use. Having played those games first, Limbo didn’t really have much to offer me.

      In any event, I hope you enjoy the Mario reviews! The first one was posted earlier today.

      Liked by 1 person

  5. Thanks for the mention!

    I wish I had something more to say, but my brain feels a bit like week-old tapioca at the moment. I do want to check out your Zelda reviews, and I have to finish Breath of the Wild. Like with lots of sandboxy RPGs, I always get to a point of “I’ve had enough” and have to take a break. With four divine beasts down and Ganon to go, I just need a little time away before diving back in.

    Liked by 1 person

  6. I just got back from RetroWorldExpo. So I have Atari, and Commodore goodness to look forward to. And a Super NES Classic. And more Insurgency Sandstorm. I also have surgery coming up. Not looking forward to that as much.

    Liked by 1 person

  7. Pingback: Things on the XIIIth: August & September 2018 – Livid Lightning

  8. Pingback: Nice Job Badges for September 14; and, A Guide to Making the Most Boring Game Show Ever – Normal Happenings

  9. Yeah, congrats on finished up the retrospective. That was a really big undertaking, and I imagine really took some doing to push through. Looking forward to the Mario series and whatever you’ve got coming up next!

    Liked by 1 person

    • Thank you! I’m glad you enjoyed the journey as well. Even if I only had three or four games to complete by the time I got around to writing that first Zelda review (I say that because I don’t remember whether I had completed Zelda II by then), writing about it at length did indeed require me to push through a wall. It doesn’t help that I hadn’t played many of these games in years.

      I can’t say I’ve played every Mario game, but I have completed all the ones in the main series, so those are what I’ll review first.

      Liked by 1 person

      • So what are you considering a ‘Mario’ game for the purpose of this series? ‘Cause if you’re taking in all the Mario Strikers and Mario Parties and Mario DDRs and what not, I could see this retrospective lasting until the end of time.

        Liked by 1 person

        • In this case, I’m sticking with the mainline ones that debuted on consoles. So next month, I’ll review Super Mario World and Super Mario World 2: Yoshi’s Island. Granted, the latter is more of a spinoff than a true sequel, but I haven’t reviewed it yet, so that would be as good a time as any considering how long ago I talked about Yoshi’s Story. The following month, I would review Super Mario 64 and after that, Super Mario Sunshine, and so forth. As I said, it’s not going to be nearly as extensive as my Zelda retrospective given how many Mario spinoffs there are. Somewhere down the line, I’ll review the New Super Mario Bros. series, but I’m not going to set aside a specific month to talk about them.

          Liked by 1 person

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