From the very beginning, I always had a vague idea of where I would place each installment in Nintendo’s long-running The Legend of Zelda franchise. Even so, I did change my mind a few times in the process of writing these reviews. Furthermore, when I wrote my review of The Legend of Zelda back in June of 2017, there were either three or four games I hadn’t yet cleared. Once I did, there were obviously many more aspects to consider. Regardless, I have completed and reviewed every single canonical entry, so as a postscript for the retrospective, here they are – ranked from worst to best.
NOTE: For the sake of this retrospective, I judged that Four Swords isn’t enough of a standalone game to warrant a separate review, lacking a single-player campaign in its initial release and coming across as a bonus feature for the Game Boy Advance port of A Link to the Past. As such, it is not represented on this list. It’s good for what it is, but difficult to judge using my metrics.
18. The Legend of Zelda: Tri Force Heroes
There was a time in which I could’ve said that every single game in Nintendo’s venerable franchise is worth playing. That period came to an end the exact second I finished Tri Force Heroes for the first time. Not only is it the worst game in the series, it’s the only canonical entry I can say is outright bad. Between its terrible, meme-laden writing and awkward gameplay, one would have to turn a blind eye to a lot of problems to unabashedly like it. The sound effects lifted from A Link to the Past only serve to mock you, reminding you that there are much better games you should be playing instead. It really is the series’ answer to Yoshi’s Story: an insipid waste of time that doesn’t even begin to do its predecessor justice. As such, I feel it’s highly appropriate to dub Tri Force Heroes the bottom of the Zelda barrel.
17. The Legend of Zelda: Phantom Hourglass
Discounting the complicated circumstances that prevented me from making any significant progress in Zelda II, Phantom Hourglass was the first time a Zelda game well and truly failed to enrapture me. Historically, I had made slow progress on a Zelda installment a number of times, but I always set them aside with the intent to complete them one day. With Phantom Hourglass, I was wholly uninterested in seeing it through to the end – a sentiment I punctuated when I ended up getting rid of my copy. No other game in the series spurred me to do that. Even when I heard this game had a dedicated following, I was content with my decision.
What caused me to change my mind was when I began writing these reviews. Originally, I had no intent on completing, let alone reviewing, the Zelda games I missed. Ultimately, I decided around April of 2018 that because I had already completed a majority of the games in the series, I might as well go full-tilt and write a complete retrospective. For those curious, my marathon of unfinished business was with Phantom Hourglass, Spirit Tracks, and Tri Force Heroes.
Despite abandoning it back in 2007, I was revisiting Phantom Hourglass with a mostly positive attitude. I heard great things about its gameplay and that Link’s sidekick, Linebeck, would redeem himself by the end. Unfortunately, playing Phantom Hourglass only demonstrated that its problems were far worse than I originally thought. I am convinced that anyone who thinks the likes of Navi or Fi should win the title of “Worst Video-Game Sidekick” has never played Phantom Hourglass and had to put up with Linebeck. He forces Link to do everything, yells at him whenever he damages the boat’s equipment, and is an overall unlikable coward. By himself, he weighs the experience down to unbelievable degrees, but annoyance manifests in gameplay as well in the form of the Temple of the Ocean King. This dungeon displaced the Great Temple from Zelda II for the dubious distinction of the series’ worst dungeon. Though it doesn’t have a convoluted design, one has to go through it no fewer than six times. This wouldn’t be so bad except the dungeon has an arbitrary, barely justified time limit and is swarming with invincible Phantoms Link must avoid under penalty of losing progress if he is caught.
It’s a shame that it has as many problems as it does because when it works, it offers a completely unique experience. The touch-screen controls are excellent and the boss fights are as creative as ever. These aspects place it ahead of Tri Force Heroes, but I still find it a tough sell.
16. Zelda II: The Adventure of Link
For the longest time, I felt bad considering this game the worst in the series because I still think it gets more heat than it deserves. Sure, the switch from a top-down action-adventure to a side-scrolling hack-and-slash didn’t work in practice, but it was still a good effort – especially for its time. I no longer think it’s the worst the Zelda series has to offer, but it still has many glaring issues. Zelda II may not match Phantom Hourglass in terms of annoyance, but it makes up for its shortcomings by being needlessly obtuse. If you don’t have a guide, be prepared to wander aimlessly in the large, expansive world with no idea what to do or where to go next. You also have to game the system to get the ideal amount experience points if you’re to have any success. Finally, the endgame is a complete nightmare, turning Link loose in the worst designed dungeon in the series and forcing the player to go through it again if they can’t defeat its two bosses. It ultimately edges out Phantom Hourglass because, difficulty in completing these tasks notwithstanding, you only have to clear any of these dungeons once to proceed. A lack of filler goes a long way, after all.
15. The Legend of Zelda: Four Swords Adventures
With its threadbare plot and comparatively simplistic gameplay, Four Swords Adventures definitely has its place among the series’ weaker installments. Not helping its case is the amount of difficulty one would face attempting to play this game with friends in this day and age. Even with these factors against it, I can easily say that Four Swords Adventures offers the superior multiplayer experience to Tri Force Heroes. This is because Four Swords Adventures is a solid game in single-player sessions; adding friends to the mix makes it that much more enjoyable. Tri Force Heroes, on the other hand, demands players play with friends. Should they fail to do so, they will be punished by having to play the worst the series has to offer. In other words, it uses multiplayer as a smokescreen to draw attention away from its myriad shortcomings. All in all, it’s better than Zelda II because it’s easy to pick up, but you shouldn’t go out of your way to play it if you lack the required materials.
14. The Legend of Zelda: Link’s Awakening
I find discussing Link’s Awakening to be a fascinating subject because, even to this day, it’s considered one of the greatest games ever made. I have never understood why that is. I do have to admit I have something of a soft spot for Link’s Awakening, as it was the first Zelda title I ever completed on my own, but even back when there were only four games in the series, I didn’t think too highly of it. In the grand scheme of things, I liked both its predecessor and successor far more. One unequivocally positive outcome from this game’s wake is that served as a precedent for the often thought-provoking premises in the installments to follow. In doing so, Yoshiaki Koizumi played a major role in the series evolving with the times, constantly being able to tackle new ground effortlessly while rivals often failed to keep up.
Having said that, there were definitely a few growing pains involved. Though the premise of Link’s Awakening was certainly unique and not something one would expect from a Game Boy title at the time, it ultimately doesn’t suit the series’ identity. A gripping moral dilemma such as the one that runs throughout this game does not work with a silent protagonist. There is something to be said for using one’s imagination to extrapolate Link’s feelings in this scenario, but not giving him a voice at all means the weight of the moral turpitude isn’t fully realized. Between that and having to switch items constantly simply wandering down the road and I can say Link’s Awakening never really rises above the level of being merely “sort of neat”.
13. The Legend of Zelda: Oracle of Ages
Oracle of Ages and its sister title, Oracle of Seasons, are interesting in that, having been made using the same assets as Link’s Awakening, they should logically all exist on the same tier. However, back when I played Oracle of Ages in 2001, I almost immediately recognized it as a superior game to Link’s Awakening. After the legacy of Link’s Awakening had a chance to fully embed itself in the public consciousness, I replayed it along with the Oracle duology to refresh my memory. Even after doing so, I can’t help but draw the same conclusion now as I did then. Oracle of Ages does share many of the weaknesses as Link’s Awakening and even introduces new problems, including its time-travelling mechanic not complementing the linear world design and swimming with the Mermaid Suit potentially leaving one’s thumb sore.
“How can you possibly consider Oracle of Ages a better game than Link’s Awakening?” you may ask. The answer is quite simple – there is far more effort put into its dungeon design, utilizing gimmicks never seen before or sense. Moreover, while Link’s Awakening was stifled by its initially greyscale presentation, Oracle of Ages extensively uses color in many of its puzzles. It also has a better villain in the form of Veran, whose effects on the world are made apparent the moment Link sets foot in it. Plus, the ring system adds a new layer of strategy to the proceedings, conferring helpful bonuses onto Link to fit the current situation.
12. The Legend of Zelda
The Legend of Zelda stands out from other 8-bit Nintendo debuts in that it does not come across as a prototype of its sequels, hence why it manages to rank this high on the list. While other series such as Mario, Fire Emblem, and Metroid needed a few more installments for them to truly shine, Shigeru Miyamoto and his team more or less got it right on their first try with The Legend of Zelda. Back in 1986, the idea that one could go so far off the rails and complete Level 2 before Level 1 was borderline inconceivable. For that matter, the simple concept of saving a game and coming back to finish it on a later day was as well. PC gaming enthusiasts had already been accustomed to this, but the general public was still warming up to the medium, having collectively turned their backs on the console industry in 1983. Even if it’s not always intuitive, The Legend of Zelda can claim to be better than Oracle of Ages simply for having fewer annoying mechanics. If you’re only going to play one of Nintendo’s 8-bit debuts, this is the one to pick.
11. The Legend of Zelda: Oracle of Seasons
Despite having many callbacks to the original game in the form of its dungeon designs and bosses, I wouldn’t go as far as declaring Oracle of Seasons a straight-up remake. Instead, I feel it’s more accurate to think of it as a reinterpretation of The Legend of Zelda – updated with the sensibilities the series had picked up by that point. Oracle of Seasons does share many of the same problems as Link’s Awakening and Oracle of Ages on top of featuring one of the blandest villains in the series, but it more than makes up for its shortcomings with its gameplay. While in Ocarina of Time, savvy players were waiting for the series’ standard arsenal to become available to them, Oracle of Seasons features several new items such as the Seed Satchel and the Magnetic Gloves. It even manages to find a new use for old items such as the Magical Boomerang, which Link can guide midflight. Then, of course, being able to change the seasons allows for a more organic method of overworld exploration than travelling through time in Oracle of Ages. The games work effectively as a combined duology, leading to a lot of replay value should you play them in the opposite order.
10. The Legend of Zelda: Skyward Sword
Though I feel Skyward Sword is an above-average game overall, there’s no getting around that in 2011 it was, by a significant margin, the worst 3D console installment. While many people complain about Fi as a sidekick, I feel her worst tendencies are more indicative of the game’s terrible design choices. This is a rather difficult quest, yet the developers insist on holding your hand all the while, telling you exactly where you need to go, discouraging exploration, and even outright spoiling a puzzle solution at one point. Then there’s the fact that Skyward Sword saw fit to introduce the worst villain in a Nintendo game since Porky from Earthbound: Ghirahim. He’s an interesting character in that he has the exact opposite problem as Fi. While Fi is tolerable when the narrative actually lets her be a character, I honestly admire Ghirahim’s role in gameplay. As the game’s first boss, he will completely destroy you if you haven’t adjusted to the control scheme. It’s when he opens his mouth or does anything that the goodwill vanishes instantly. Memetic villains may be popular to quote, but they rarely have much depth to them outside of their wacky antics, and Ghirahim is no exception.
These damning aspects are a real shame because when Skyward Sword is good, it’s incredible. The motion controls are well-implemented and the dungeon designs are some of the most creative the series has to offer. Not only that, but the Timeshift Stones littering the Lanayru Desert are such a creative idea, it’s almost a shame nobody decided to make an entire game out of them. Paradoxically, it is in my praise of Skyward Sword that its Achilles’ heel is uncovered: when it isn’t good, it’s actively bad. To be fair, even the best games have portions that aren’t good. However, there’s a big difference between being passively not good and actively bad. With Skyward Sword, you have to be willing to put up with a lot in order to appreciate what it does well. At its best, it can claim to be better than the Oracle duology and even some of the installments I placed on higher tiers. However, because its missteps are clearly not isolated incidents, this is where it ends up on the list.
9. The Legend of Zelda: The Minish Cap
Being the best handheld installment when it was released in 2004, The Minish Cap could be seen as a metaphor for the increasing quality of portable games. While Link’s Awakening certainly stood out from its competition in 1993, the Oracle duology was a marked improvement over it. The Minish Cap then continued this trend by surpassing Capcom’s earlier efforts. Appropriately, from this point onward, the series’ portable installments would only get better with each entry – with Phantom Hourglass and Tri Force Heroes being outliers.
I feel a reason for this is because handheld gaming before 1996 didn’t have much of a purpose outside of being portable. As a result, many early Game Boy titles could be described as downscaled console experiences. Any noticeable drop in quality was forgivable as long as one could play any game in their travels. After the release of Super Mario 64 in 1996, however, handheld gaming suddenly had a niche to fill, providing quality 2D experiences when consoles weren’t. In fact, they arguably couldn’t if one takes into account the failure of Castlevania: Symphony of the Night; even a bearing a popular franchise didn’t save it from the 3D craze.
Either way, The Minish Cap is the result of inserting the sensibilities picked up from the series’ 3D installments and placing them in a 2D environment. This didn’t always translate well, though. The small number of dungeons reflects the 3D entries’ propensity to place quality over quantity, but it inadvertently showcased the limits of a 2D presentation. Though it doubtlessly has its flaws, The Minish Cap is what I consider the series’ first truly good handheld installment. It defeats the Oracle duology by virtue of being a better standalone entry and having a surprising amount of depth to its gameplay.
8. The Legend of Zelda: Spirit Tracks
Taking the critics’ words at face value, it’s easy to get the impression that Spirit Tracks is a step down from Phantom Hourglass. The reality couldn’t be further from the truth. By allowing Link and Zelda to team up for the first time outside of the occasional final boss encounter, Spirit Tracks already has a material advantage over Phantom Hourglass. With a much more endearing sidekick, it’s easier to appreciate what Spirit Tracks does well. The touch-screen gameplay, while somewhat awkward at times, is quite novel, and with more effort spent coming up with new dungeon items, Spirit Tracks is clearly superior to its direct predecessor. I also feel it wins out over The Minish Cap because though navigation is made more tedious due to potential instant deaths, the 2D/3D compromise allows the dungeon designs to shine when they had difficulties before. I passed this game up, thinking that if Phantom Hourglass wasn’t good, Spirit Tracks wouldn’t fare any better. I’m glad I eventually gave this game a chance because there’s quite a bit more to it than critics gave it credit for.
7. The Legend of Zelda: A Link Between Worlds
In the midst of one of gaming’s most dismal years, A Link Between Worlds was a breath of fresh air. Ironically, despite being part of a famous franchise, it stuck out like a sore thumb compared to its contemporaries. While the Western AAA industry continued taking cues from Hollywood and pockets of the indie scene introduced the walking simulator to a wider audience, deciding games should do away with gameplay, A Link Between Worlds came barging onto the scene. It was an unapologetic game with a terse story, meaning that it well and truly earned every single one of its accolades.
Despite its critical success, certain independent holdouts at the time dismissed A Link Between Worlds as a transparent attempt on Nintendo’s part to cash on the legacy of A Link to the Past. This only convinced me that they didn’t actually play the game and see what it had to offer. Though cynics may have scoffed at its short length, I have to say it is better than Spirit Tracks by virtue of offering the same amount of meaningful content in a smaller amount of time. Not only that, but the rental system was a brilliant masterstroke, turning the second half of the game into a non-linear affair – the likes of which hadn’t been seen since the original. Nintendo may have modeled A Link Between Worlds after the fan-favorite A Link to the Past, but they clearly used the older installment as a springboard to explore new ideas. Unlike Tri Force Heroes, it was not used as an opportunity to revel around in past accomplishments.
6. The Legend of Zelda: A Link to the Past
After the success of A Link to the Past, Nintendo would go on to create many more 2D installments. Not a single one of them were successful in dethroning A Link to the Past for the title of the series’ premier 2D entry. Maybe it was its abundance of dungeons. Perhaps the atmospheric Dark World left such an enduring impression on the enthusiasts who played it in 1991. Players may even enjoy how it compromises the linear style that would define later entries and the exploratory nature of the series’ debut. Whatever the case may be, later 2D games couldn’t quite capture what made A Link to the Past so good. A Link Between Worlds may be a worthy follow-up to what is rightly considered a monumental game, but in this comparison, the original is still the best.
5. The Legend of Zelda: The Wind Waker
It’s difficult to imagine a time in which The Wind Waker was mocked because in the grand scheme of things, the preemptive backlash ended before it began. Though the original posts and the websites on which they were adorned are long gone, I can attest to the displeased fans’ reactions to those first E3 trailers – it was not a pretty sight. To be completely honest, I myself wasn’t impressed with the art style; I had a difficult time believing Nintendo would follow up a game as dark as Majora’s Mask with what amounted to an interactive cartoon. It should be noted that my reservations didn’t stop me from getting it on launch day; I knew even then I was betting against the house by not giving it a chance.
As its placement on this list can attest, I’m glad I didn’t let the fans cloud my judgement because The Wind Waker is a wonderfully crafted game whose art style belies a surprisingly dark story. Yes, it does have its share of flaws. It gets off to a slow start, ends with a fetch quest that could have been abridged or cut out entirely, and makes players sail for longer than necessary. Even so, they ultimately don’t detract from what is a solid experience. The dungeon design is top-notch as always, and being able to control the camera is a vast improvement by itself. Whether those fans are willing to acknowledge it or not, hindsight has made them look rather foolish. Though I may not like this game quite as much as its staunchest fans, there’s no denying it’s a classic, and I’m glad it was vindicated in the end.
4. The Legend of Zelda: Ocarina of Time
For the oldest of the old-school fans of the franchise, Ocarina of Time is the bane of their existence. It was the entry with which the series made the leap into the third dimension. Even worse, its status as what is possibly the single most universally admired game in existence ensured that any subsequent console installments would continue to be in 3D. Sure, the handheld market would provide those fans with more 2D experiences, but as I’ve established by now, none of them were quite in the same league as A Link to the Past.
I could not consider myself one of those fans because I firmly believe that Ocarina of Time allowed the creators to grasp a certain something they needed to transform their canon, which previously formed a mostly solid series of games, to one of the greatest franchises any medium has to offer. Admittedly, despite writing about these games at length, I can’t say for certain what that something is. Maybe the 3D presentation allows for better immersion. Perhaps, like Metal Gear, it was always a 3D series at heart and the technology merely allowed it to assume its true form. It might be that by thinking in three dimensions, the developers were compelled to place quality before quantity when designing dungeons. Whatever the case may be, putting Ocarina of Time this high on the list is the video-game equivalent of considering Citizen Kane one of your all-time favorite films. Depending on what circle you’re in, you will either be admired for having such good taste or you will be declared tired and predictable. It’s appropriate because I feel in both cases, actually giving those works the time of day reveals their warm receptions are not exaggerations.
3. The Legend of Zelda: Twilight Princess
The reception of Twilight Princess makes for an interesting conversation piece. In a lot of ways, it took the exact opposite journey as The Wind Waker. This game featured the art style fans wanted, and upon release, it was highly admired. Years down the line, fans became harsher in their assessments, believing they had been caught up in the hype. Though many of its characters, Midna especially, remain fan-favorites, many fans complained about the absurd amount of filler present in the game. In all honesty, I never really understood these complaints. While I could’ve sympathized with these points back in 2006, when Skyward Sword came along, many of these grievances were comparatively negligible.
Yes, many of the items are useless outside of their respective dungeons and there are indeed multiple sequences that could’ve been cut, but it doesn’t matter in the end because the payoff always ends up being worth it. Twilight Princess could be seen as an attempt to pander to fans of Ocarina of Time. If this is true, Twilight Princess makes the case that Nintendo’s idea of pandering involves giving us what is perhaps the strongest set of dungeons in the series, some of the most creative boss fights in any game, and an excellent sidekick. Any other developer would attempt to give fans more of the same in such a situation. Eiji Aonuma and company give their fans something completely new by disguising it as something familiar. With all of these great aspects, Twilight Princess has a rightful claim as one of the franchise’s hallmarks, effectively beating Ocarina of Time at its own game.
2. The Legend of Zelda: Breath of the Wild
I maintain that few franchises can claim to be as consistently great as The Legend of Zelda, but when I began writing these reviews, I noticed something peculiar. Despite what old-school enthusiasts claim, The Legend of Zelda was at best in the 2000s with highlights such as Majora’s Mask, The Wind Waker, and Twilight Princess. The 2010s, on the other hand, managed to somehow slow down the juggernaut franchise. Though Skyward Sword received universal praise, I consider it the first 3D console installment that missed the mark of being good. Furthermore, Tri Force Heroes managed to give the franchise its first unequivocally bad canonical entry. A Link Between Worlds was the exception to this rule, but modelling itself after A Link to the Past gave independent voices an easy reason to dismiss it. In fact, it wasn’t until I examined the grades I awarded each game that I realized the series didn’t have a truly spectacular installment since Twilight Princess for a majority of the decade. I was excited for Breath of the Wild, but I had no idea how badly Nintendo needed for it to be a masterpiece in order to remain relevant in the 2010s. Fortunately, they exceeded expectations, giving us a game that stands out as one of the decade’s finest efforts.
For the longest time, I considered placing this third on my list, trailing behind Twilight Princess. This situation is what makes writing these reviews so interesting because spelling out my thoughts on paper occasionally allows me to draw conclusions different from my original ones. It was after going over Breath of the Wild with a fine-toothed comb that I realized it edges out Twilight Princess by the slimmest of margins. Twilight Princess may have better dungeons, but the freedom to explore Hyrule in Breath of the Wild offers something even greater. By 2017, open-world games had been commonplace to the extent that its benefits and trappings were common knowledge. Because open-world games were usually not popular in Japan, I believe the reason Breath of the Wild turned out as well as it did was because it benefited from an outsider’s perspective. They were able to address or downplay the style’s trappings while introducing elements Western developers had long since abandoned such as boss fights and complex puzzles. Coupled with its beautiful, succinct cutscenes and good voice acting, Breath of the Wild showed the series had grown up while also staying true to itself.
It was also a great moment of triumph for Hidemaro Fujibayashi. His first experience with the series was the Oracle duology. From there, he moved on to The Minish Cap, and he would finally oversee the creation of his first console game in 2011: Skyward Sword. He was always a capable director, but it wasn’t until Breath of the Wild that he cemented himself as one of the medium’s greats. It’s highly fitting; with its numerous callbacks to The Legend of Zelda, Oracle of Seasons foreshadowed Breath of the Wild successfully passing the spirit of the original onto to a new generation of enthusiasts.
1. The Legend of Zelda: Majora’s Mask
Once it was clear that video games had their place as a cornerstone of culture, enthusiasts garnered something of a bad reputation. At the best of times, they were considered immature, disillusioned shut-ins with no ambition to improve themselves. At worst, they were condemned by the mainstream media as anti-intellectual delinquents, shunning legitimate discourse in favor of yelling at their television sets.
Why do I choose to bring this up now? It’s because the reception of Majora’s Mask is one of the greatest defenses one could ever mount for the medium’s enthusiasts. Majora’s Mask is a sequel to what was considered at the time the greatest game ever made. It’s a fantasy story about a hero who finds himself in a parallel dimension that faces destruction in three days. Therefore, he has to relive those same three days many times in his quest. If a film came out with such a high concept, one of two things would happen. The first scenario would involve it being adored by critics while being dismissed by the average moviegoer. Alternatively, the critics themselves would fail to realize what a masterstroke it was, content to let it fall by the wayside until the all-seeing, all-knowing power of hindsight proved they were several steps behind all along. Regardless, this hypothetical work would only receive its deserved praise long after the fact.
Anyone who is a fan of the film I’m thinking of knows it and the story behind its reception are anything but hypothetical; it is none other than Harold Ramis’s Groundhog Day. It may seem unfathomable these days, but back in 1993, it was a modest success and critical reviews, though mostly positive, weren’t overly enthusiastic about it. One critic writing for the Washington Post even felt that while it was good, it would “never be designated a national treasure by the Library of Congress”. Groundhog Day is now considered one of the best films of the nineties. For good measure, the universe showed off its very real sense of irony when Mr. Ramis’s work was added to the United States National Film Registry in 2006.
Having established that it took several years for Groundhog Day to receive its dues, how did the gaming sphere react when given Majora’s Mask? It immediately received a universally positive reception from critics and fans alike. While it’s true that a few holdouts felt Ocarina of Time provided the superior experience, the game was, by and large, admired as soon as it came out. To me, this demonstrates that, even in 2000, gamers were far more accepting of these high concepts than their film-loving counterparts. Alongside Planescape: Torment, which was released the previous year, Majora’s Mask showcased a hitherto untapped potential dormant in the medium. Gamers then managed to prove their mettle by embracing it rather than let it gather dust in the coming years. Operating on such an avant-garde premise rife with many hard-hitting, personal touches, I couldn’t think of a better installment to round out this list.
- The Legend of Zelda (6/10)
- Zelda II: The Adventure of Link (5/10)
- The Legend of Zelda: A Link to the Past (8/10)
- The Legend of Zelda: Link’s Awakening (5/10)
- The Legend of Zelda: Ocarina of Time (9/10)
- The Legend of Zelda: Majora’s Mask (10/10)
- The Legend of Zelda: Oracle of Seasons (6/10)
- The Legend of Zelda: Oracle of Ages (6/10)
- The Legend of Zelda: The Wind Waker (8/10)
- The Legend of Zelda: Four Swords Adventures (5/10)
- The Legend of Zelda: The Minish Cap (7/10)
- The Legend of Zelda: Twilight Princess (9/10)
- The Legend of Zelda: Phantom Hourglass (4/10)
- The Legend of Zelda: Spirit Tracks (7/10)
- The Legend of Zelda: Skyward Sword (6/10)
- The Legend of Zelda: A Link Between Worlds (7/10)
- The Legend of Zelda: Tri Force Heroes (3/10)
- The Legend of Zelda: Breath of the Wild (9/10)