Bubsy: The Woolies Strike Back

Although it managed to receive some accolades for setting out into uncharted territory, fans and critics alike would eventually dub Bubsy 3D one of the worst games ever made. Coupled with having to compete with Nintendo’s Super Mario 64 and Naughty Dog’s Crash Bandicoot, the latter of which debuted on the same console as Bubsy 3D, the game had no chance of retaining any kind of long-term appeal. If there was any chance for the series to recover its fleeting relevance, Accolade’s dissolution in September of 2000 completely ruined it.

For the longest time, the series was looked back upon as a curious novelty from the 1990s. It thus came as a surprise when, in June of 2017, a new Bubsy game was announced. Rights to the franchise had been acquired by the Hong Kong company Billionsoft. Developing the installment would be Black Forest Games – a company based in Offenburg, Germany that had previously revived the Giana Sisters series in 2012 to a generally favorable reception.

Although nostalgia for the 1990s arguably saw its peak during the 2010s, the announcement of a new Bubsy game was met with much derision. The creators leaned into the series’ bad reputation, creating a social media account for the character for the purpose of making self-deprecating jokes at his expense. Whatever goodwill this may have generated was lost when the game debuted in October of that year. Although it wasn’t as disliked as Bubsy 3D, critical reviews were almost universally negative. Fans were only slightly more kind to the game, but it clearly wasn’t a hit with them either. How, exactly, did this game manage to invoke so much ire in the press?

Analyzing the Experience

After finally making it back to Earth, Bubsy is ready to face off against the alien force known as the Woolies once again. They have taken the bobcat’s prized Golden Fleece, and he will stop at nothing to get it back.

Once of the first things you may notice when you gain control of Bubsy for the first time is that, in a stark contrast to his two-dimensional side-scrolling installments, he is significantly slower. Considering that his creator directly based him off of Sonic the Hedgehog, a character famous for his super speed, I can see this development upsetting fans of the original games. However, I will say that’s to the game’s benefit. The original Bubsy was not optimized to handle such a fast protagonist. The ring system present in Sonic the Hedgehog allowed the title character to run at fast speeds while also allowing the player leeway should they make a mistake. At the same time, there was always a possibility the player could lose all of their rings, imposing a consequence if they do not collect any more.

Bubsy forewent this sensible design choice by making its own title character unable to take any damage at all. This meant players could not take advantage of his high speed, lest they send him careening into a spike pit or other hazard. Sure, the character, in true cat form, started off with nine lives, but this was a cheap fix for a serious problem.

No, Bubsy as he is in The Woolies Strike Back, is relatively easy to maneuver. The Black Forest Games team clearly understood the problems with the ostensible golden-age installments and did their best to fix them. This is especially evident when you play the game and realize the field of view is greatly expanded. Combined with Bubsy’s slower running speed and protection from fall damage, you won’t burn through your lives just trying to get from one end of the screen to the other. Though one could argue it’s less exciting this way, I find I can’t complain. Even Sonic’s games were beginning to make this mistake. Later entries were more concerned with breaking land speed records than maintaining the solid level design of the Genesis installments.

Even better, Bubsy is quite a bit more survivable than he was in his original outing. By finding a black tee-shirt, Bubsy can take an extra hit before losing a life. This does technically make him more fragile than he was in Bubsy II, but with the improved gameplay, it isn’t really an issue. In addition, he has a way of defending himself outside of jumping on enemies. Specifically, he can perform a Pounce Attack – that is, he leaps forward and strikes an enemy. Jumping on enemies in the original games was excessively difficult due to their often-erratic movements and the narrow field of view afforded to the player. With his Pounce, Bubsy can sweep enemies from the side. It can also be used to break down weak walls.

The developers of this game also clearly understood what a joke the character had become by the 2010s because they, demonstrating a level of self-awareness their predecessors lacked, included the ability to mute Bubsy’s voice. Sure, it has no effect on the gameplay, but considering that leaving the option unaltered will make you less inclined to help the obnoxious bobcat succeed in his mission, it’s highly appreciated.

Bubsy - The Woolies Strike Back - Blabbermouth

They knew.

Unfortunately, if it’s one aspect of the original Bubsy games this studio emulated perfectly, it would be the extreme lack of care beyond its token improvements. The controls in The Woolies Strike Back are more manageable than those of the originals, but that does not mean they’re good. Jumping on enemies is as imprecise of a science as ever. Unless he jumps on an enemy dead-center, Bubsy will whiff right by them. This even runs the risk of making players steer into the direction of the enemy to correct themselves only to cause the two of them to collide.

The Pounce Attack is rather worthless as well. Not unlike the rocks from Friday the 13th, Bubsy’s Pounce Attack has a bad habit of sailing right above an enemy’s head. You have to calculate exactly where Bubsy will land when using the attack on an enemy. This translates to using the attack when standing far away from them or right up in their faces. One may get the impression it is more prudent to ignore the enemies in favor of making a beeline for the goal, but because Bubsy is still relatively fragile compared to other platforming protagonists, it is unwise to leave them alone if you intend to explore the area.

Granted, there really isn’t much of a reason to explore the levels anyway. There are keys scattered throughout a given stage that opens up a reservoir containing several yarn balls. If you can open it, you receive a sizeable bonus. If you fail to find all of the keys, you can simply march right towards the exit with impunity. As opposed to Bubsy 3D, which encouraged players to explore the levels extensively in search of rocket parts to unlock the true ending, The Woolies Strike Back gives the player nothing to shoot for. Sure, your score will suffer, but considering that 2017 was well beyond when points were relevant to gaming, it’s difficult to care.

I will give Black Forest Games credit for improving the level design. One may assume, based on my preceding comments, that I am actually damning the level design with faint praise when I say this. This person would be entirely correct. Nonetheless, I can say the level design is an improvement. It’s almost surreal because up until this installment, Bubsy featured some of the most confused level design in the medium’s history. His inaugural game couldn’t make up its mind whether it wanted to be exploratory like Metroid or straightforward like Sonic the Hedgehog. The result was a convoluted mess where doors could lead to multiple locations and the main character could walk through walls. This was a problem that only became worse with each installment, so I do give credit to The Woolies Strike Back for stopping the decline.

However, this game stops at putting an end to the decline; it doesn’t go the extra mile by reversing it. What the level design lacks in incomprehensibility, it more than makes up for in simplicity. Save for the odd curveball here and there, you can get away with heading right the entire time. Another part of what makes the level design disappointing is that it doesn’t really incorporate the environments in any meaningful way. I really don’t like having to give the original games any kind of praise due to their incredibly obtuse natures, but I feel I must to keep things fair. For all of their faults, the levels in the original Bubsy and Bubsy II did throw a variety of challenges the player’s way. The latter even included shoot ‘em up sections. None of that ambition worked in their favor, but I still give those teams some credit for trying. I find I cannot do the same for Black Forest Games’s effort. On his journey to stop the Woolies, Bubsy goes through a pleasant meadow and a dry desert before making his way to their spaceship. Other than a change of scenery and the occasional environmental hazard, you are basically doing the exact same things in each stage. No variety, no personality, no care, no nothing.

As you may have also surmised from my description of Bubsy’s journey, it is also remarkably short. When I first saw the world map, I assumed that the screen would scroll to reveal more of the path a la Donkey Kong Country 2. I was wrong; the world map of The Woolies Strike Back really does fit onto a single screen. Indeed, one might say that, in a strange way, the unpolished controls and questionable hit detection are the only reasons the game has any kind of challenge at all. If these issues didn’t exist, even a novice would be able to complete the game in an hour. As it stands, they would have to settle for clearing it in two hours. A game the publishers charged $40 for could be completed in one sitting on a Saturday morning long before the clock strikes noon. Even the most insipid, assembly-line products commissioned by Activision had more to them than this game. At least Call of Duty had a reasonably enjoyable multiplayer mode to fall back upon. What does The Woolies Strike Back have? Once again, the answer is nothing.

Is there anything good about this game? Sort of. I think the boss fights are some of the best the series have ever had. It’s an extremely low bar, but once you adjust yourself to the shaky hit detection, the boss fights have an intricate design to them, presenting a multifaceted challenge with fair tells that aren’t painstakingly obvious. However, this bit of goodwill is wasted as well. Their fatal flaw doesn’t really have to do with how they’re implemented, but rather factors that extend beyond the game itself. The simple truth is that there are plenty of other games with boss fights just as good and often better than the three in The Woolies Strike Back in addition to providing much more content in general.

It’s difficult to praise a series for doing something well when, in a vacuum, said triumphs are only so in relation to its past blunders. Of course, The Woolies Strike Back looks amazing when compared to its disastrous predecessors, but merely being better than the worst isn’t enough. It’s as though when making the game, the developers fell back on the fact that what they were creating wouldn’t be as bad as Bubsy 3D. While they did, in the strictest sense, succeed, it is a hollow victory not worthy of being celebrated.

Drawing a Conclusion


  • Nothing practical despite nominal improvements to gameplay

  • Extremely short
  • Boring level design
  • Pounce attack is somewhat difficult to use
  • Obnoxious lead
  • Imprecise hit detection
  • Forgettable music
  • Not especially challenging

The Bubsy franchise is one that has had a rather strange afterlife. Once everyone decided Bubsy 3D wasn’t good, many became more critical of the originally acclaimed 2D entries. This criticism was well-deserved because while many were stunned that a viable franchise could fall so far, Bubsy 3D merely took problems the series always had and made them unignorable. A barely controllable mess with horrible level design is pretty bad in two dimensions, but it’s absolutely insufferable in three. In the early days of the internet age, the public perception of the series began to sour, and it would later be dismissed as one of the countless Sonic the Hedgehog clones despite its reasonably successful inaugural title. Not helping matters was that the Sonic franchise itself would experience a massive downward swing in the 2000s starting with Sonic Heroes – the series’ first objectively bad mainline entry.

However, in the 2010s, once American AAA developers began to employ increasingly unethical business practices such as review embargoes and microstransactions, enthusiasts began longing for the medium’s early days. I found I couldn’t really sympathize with these nostalgic sentiments because, while the American AAA industry had well and truly lost their way in the 2010s, there were many equally unethical business practices present in the so-called golden age. Those were the days in which developers made their games as cryptic as possible to push the sales of hint books – a practice not dissimilar to microtransactions. And while it is shady of companies to engage in review embargoes, their predecessors could take advantage of the lack of a centralized database to sell games based off of brand recognition alone. It’s inaccurate to say the greed only started in 2009 following the release of Modern Warfare 2 when Bobby Kotick decided ethics were roadblocks to success – it was always there.

Despite this, I found I wasn’t entirely unsympathetic to the fans’ sentiments either. Critic Bob Chipman pointed out after the announcement of The Woolies Strike Back that creators had done a good job distancing themselves from the medium’s roots as much as possible. With a greater emphasis placed on computing power over substance, AAA productions universally adopted realism as its art style. One could argue this drastically limited what kinds of games could be made. Adding Fire Flowers, floating rings, or life-replenishing hearts in the average 2010s American AAA game would only succeed in invoking the Uncanny Valley effect.

On the back of that, I must point out Mr. Chipman’s thesis wasn’t entirely sound. He strongly suggested that the diversity in the character designs made the efforts of those following in the footsteps of Sonic the Hedgehog superior to the dime-a-dozen military shooters flooding the market throughout the 2010s. If franchises such as Battlefield or Call of Duty were guilty of anything, it was trying to capture lightning in a bottle. Conversely, you would be lucky if the various Sonic the Hedgehog clones were playable.

Call of Duty in particular may have deservedly been the subject of much derision by 2017, yet I assert that the worst installments from that franchise are better than the best the Bubsy series has to offer. I know if I lost a bet and was forced to play either Call of Duty: Ghosts or the original Bubsy, I would choose the former in a heartbeat. One could argue the character designs for mascot platformers required more imagination, and the extreme cynicism that allowed Activision’s business model to stay afloat for an anomalously long time is far worthier of contempt. However, it still doesn’t change that a work crafted from the deepest recesses of one’s imagination may as well not exist if it’s so horrible, nobody else wants to experience it themselves.

Now, The Woolies Strike Back is in a bit of a strange position because, as of 2017, it was by far the most playable Bubsy game. The first three games tried and failed to be Sonic the Hedgehog whereas the fourth tried and failed to blaze the trail for 3D platforming. This may give some people cause to declare it the best of the franchise’s first five games – for whatever little that is worth. However, I find I cannot agree. If the previous games tried and failed to achieve some level of greatness, The Woolies Strike Back is guilty of not trying at all. Moreover, a work isn’t good or even average just because it’s not the worst thing out there. As it stands, The Woolies Strike Back only manages to be an improvement over the original games because the series replaced its bad design sensibilities with vanilla ones. The result wasn’t impressive in 2017, but even if it had been released twenty years earlier, it would have been ruinously behind the curve.

The Woolies Strike Back isn’t the worst game ever made – not even being the nadir for the Bubsy series itself. However, by that same token, I couldn’t possibly recommend it in any fashion – not even an ironic one. While Mr. Chipman deservedly called out the modern-military shooter scene for its many, many unfortunate implications and extreme jingoism, I have to say that what The Woolies Strike Back does isn’t so different. Much like how the Call of Duty series represented the American AAA industry’s lack of creative vision, The Woolies Strike Back is a transparently cynical attempt to cash in on the nostalgia of the medium’s earliest adopters. If anything, The Woolies Strike Back is worse off, having less to offer than the average, contemporary Call of Duty installment. Keep in mind that, the Call of Duty series had already spent a better part of a decade diluting its content to maximize profits for little effort, so for The Woolies Strike Back to provide even less than that is truly astounding. While I can accept that there are several efforts worse than The Woolies Strike Back, giving the Call of Duty franchise a claim to the artistic high ground over itself cements it as one of the weakest games of the 2010s.

Final Score: 1.5/10

20 thoughts on “Bubsy: The Woolies Strike Back

    • I did play the original Bubsy as a kid. After revisiting it last year, I can confirm it has not aged well at all – and neither has its immediate sequel. A lot of people like to dunk on Bubsy 3D, and it’s entirely deserved, but I find roughly 90% of the problems people had with that game were present in the supposed good 2D entries (most notably, the bad level design). All Bubsy 3D did was make said problems impossible to ignore. And The Woolies Strike Back is just a real nothing experience; it doesn’t even have the courtesy to be memorably bad.

      Liked by 1 person

    • To be fair, the average Mega Man game tends to have around fourteen stages, but they are naturally far more elaborate. You could never get away with mindlessly going right in any of those games in even the simplest of stages like you can in this one. Either way, hard pass is the only course of action when offered something this insipid.

      Liked by 1 person

  1. The announcement of this game was baffling. I guess the Bubsy IP couldn’t have been worth that much by the 2010s, so maybe this game was a low-risk project, but I’ve never heard of a game (or movie, or anything at all really) made on the strength of nostalgia for how bad a series was. I think a project like that has to be doomed from the start. That’s especially true for a game that looks like it was motivated by cynicism and a desire to cash in like this one, but then again, cash in on what exactly?

    I’m happy that Sonic didn’t go down this path for good. Sonic Heroes really was rough, though. I know people talk crap about the Adventure games, but those still have a special place in my heart, even the messy first one. But Heroes is a really total mess. Still much more playable than ’06 and Shadow, but it had too many irritating qualities like the characters constantly talking and staying stupid things while you played. Much like the Bubsy games. You’d think Sega would have known better.

    Liked by 1 person

    • Indeed it was. I think it’s pretty safe to say that Bob Chipman was the only major critic who reacted positively to the game’s reveal. I do kind of get where he and those wanting 1980s/1990s design sensibilities back are coming from because the American AAA industry bloat is actively chocking creativity out of big-budget titles. However, if The Woolies Strike Back is meant to be an antidote to all that, it’s a case where the cure is worse than the disease. And that’s assuming they’re the level. Otherwise, it’s exactly what you say – a cynical, yet paradoxically misbegotten cash grab with a brand that was long, long, long past the point of being relevant.

      I may have to give those games another whirl somewhere down the line. I don’t think Adventure has aged well, but I actually agree that there is more to Adventure 2 than what most people give it credit for. I don’t intend to change my stance when it comes to Heroes, however; that game sucked. I think it gets a pass because it’s not the worst game in the series anymore, but that certainly doesn’t mean it’s good, and there’s no getting around that, when it was released, it was indeed the worst mainline Sonic game. I remember seeing someone’s list of the ten worst Sonic games and, tellingly, Sonic Heroes was not on the list. The saddest part is that I can buy that there are indeed ten worse games in the series. The series did manage to bounce back for real with Sonic Mania, but it’s pretty bad when the fans are doing the developers’ work for them.

      And I think Sonic and company speaking constantly during the stages was one of those things where developers didn’t realize that just because you can have voice acting, it doesn’t mean you should. It doesn’t matter how good the voice acting is; it’s annoying having to hear it every time you go through a stage.

      Liked by 1 person

      • I’m not surprised that Bob Chipman was out of step with everyone else in such a weird way. I do get that desire to get away from the ultra-realistic stuff, but Bubsy was the last place people were thinking to get that escape.

        Sonic Adventure has a lot of problems from what I remember, but the second one was definitely more polished. And Heroes was unbearable to play. About those bottom ten lists, I know some people actually like the game, and it’s true Sonic got a lot worse for a while after Heroes, but yeah, that decline did help its reputation. I couldn’t stand playing the Amy Rose team for more than a few minutes because of those damn voices (and that teamup didn’t make sense anyway, why the hell bring Big back?) Sorry, I can go on about Sonic.

        Liked by 1 person

        • Me neither. The general rule of Bob Chipman is that you can count on him to take the exact opposite stance of the gamers’ consensus – even if doing so actually weakens his position. If those same people were looking forward to Bubsy’s comeback, I guarantee you he would be telling them off for not mentally aging past the 1990s. I get wanting to play the devil’s advocate, but he takes that to some really baffling extremes.

          And while I do think developers are doing themselves a disservice by not considering other art styles, the mascot platformer died off for a very good reason; those games were almost universally terrible rather than (just) uninsipired.

          Yeah, I don’t get the appeal of Heroes at all. It’s not unplayable, but that doesn’t make it good by default. There are spinoffs from the golden age such as Sonic Labyrinth, Sonic Drift, and Sonic R that are worse, but Heroes was the first time that lack of quality manifested in the main series.

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  2. My only experience with any of the Bubsy games is playing one of the first three(I don’t even recall which one) as a random Sega Genesis rental and thinking the level titled -Stair Wars sounded familiar…

    It’s unfortunate that “Woolies” sounds like a bit of a 90’s nostalgia cash-grab and nothing more when in comparison, older franchises like Monster Boy, Streets of Rage, or even Battletoads have managed to come back from lengthy absences with very good-to-decent releases. I will quickly note, however, that the aforementioned series had a larger fan base and body of work than 90’s Bubsy.

    Liked by 1 person

    • Guess you decided it wasn’t good even back then, huh? Can’t say I blame you.

      And you’re right in that the game is a pretty transparent cash grab. Funny you should mention Monster Boy because I was indeed thinking of that game when I was writing this review. The reason I didn’t mention it is because it came out after this game, and I try not to look too far into the future when writing these reviews. And part of the reason Woolies failed is precisely what you say; by 2017, there were no real fans of Bubsy (Bob Chipman notwithstanding). Conversely, Wonder Boy, Battletoads, and Streets of Rage all have genuine fans who were delighted to see their favorite franchises revived in the late 2010s/early 2020s.

      The other part is the series wasn’t good to begin with (or even average), so while it was possible for the series to pull a 180, Black Forest Games would have needed to fundamentally change the series’ identity for it to have a shot whereas those games you mentioned built upon their predecessors. Indeed, I would even go as far as saying Monster Boy is one of the best games of the 2010s.

      Liked by 1 person

    • Bubsy has had the fewest number of pros of any series I’ve reviewed thus far. It’s telling that Bubsy II had the most at two, and even then, it was me damning the game with faint praise (“Decent music” and “Slightly improved gameplay”). If the installments I played are any indication, it is the single worst series I’ve played through.

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  3. I remember watching a video on this game, and being kind of interested at first. Of all the franchises to revive, Bubsy was the one I would least expect to see again, and hey, I never played much of it myself, but maybe they could make something out of it. That feeling fell within the first couple minutes of watching. The game just looks clunky and uninspired, even without picking up a controller. And I guess that feeling was accurate.

    Oof, what an avoidable misstep here. But once again, thanks for playing these games, Red, so nobody else has to.

    Liked by 1 person

    • You’re welcome! I will say that the idea to revive Bubsy was not a bad one in of itself. Indeed, video games tend to have the best track record when it comes to reviving long-dead franchises because, while they can take inspiration from past installments, injecting modern design sensibilities can reveal an incredible amount of potential the series couldn’t previously obtain. Heck, that’s the reason Monster Boy turned out so well. However, that would require a developer who is interested in making a good game, admires the source material, and realizes that the Bubsy series was never good to begin with, and clearly Black Forest Games couldn’t be bothered to care. And while it isn’t the absolute worst game ever made, the distinct lack of effort makes it especially contemptible.

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  5. Yikes. I have such a vague memory of Bubsy’s existence throughout my life that, going through this review, just makes me realize how similar he is to various other iconic characters, with subtle (???) differences… Nothing about this guy sounds appealing and it sounds like a joke to even try to revive him too. Why have hope in something so devastatingly mediocre when the company could invest in new projects??? Great honest review as always.

    Liked by 2 people

    • Glad you liked the review! Bubsy has always been a horrible series. Even its supposedly good 2D installments were garbage – just not to the extent of Bubsy 3D. If The Woolies Strike Back isn’t as infamous, it is purely because nobody really cared enough to bother getting angry about it, and considering what an openly cynical product it is, that’s for the best. Why anyone thought reviving it was a good idea is beyond me.

      Liked by 2 people

  6. I’m surprised there’s zero mention of the 5th and newest game, Bubsy: Paws on Fire, which came out in mid-2019. I heard it got better reviews, especially on Switch…? I’m not sure, never played it.

    Liked by 1 person

    • When writing reviews, I tend to do so under the context of when the game was released. Granted, sometimes, especially for older games, that’s impossible because hindsight is 20/20 and the bell cannot be unrung, but unless it’s unavoidable, I try not to mention future entires in a series. Instead, I tend to save those kinds of observations for when I’m actually reviewing the newer entires.

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