Commander Keen in Invasion of the Vorticons was a massive success for Ideas from the Deep, a development team formed by programmers John Carmack, John Romero, and Tom Hall. With a clear hit on their hands, the team sought to break away from their company, Softdisk, and strike out on their own. Their boss and owner of Softdisk, Al Vekovius, confronted the team on their plans – particularly after he learned they had used company resources to develop the three games. They would work on the game after hours, even going as far as taking the computers to Mr. Carmack’s house on weekends. Mr. Vekovius proposed a joint venture between the Ideas from the Deep team and Softdisk, which ultimately fell apart when the other employees threatened to quit in protest. After three weeks of negotiation, the team agreed to produce a series of games once every two months for Gamer’s Edge, Softdisk’s subscription service. Ideas from the Deep, having renamed themselves id Software after one of the Freudian components of the psyche, then proceeded to use these games as prototypes for their own releases.
In spring of 1991, Mr. Carmack and his team began work on another Commander Keen game. Initially, they did not want to make another installment for Softdisk, but eventually decided that doing so would let them fulfill their obligations, and hopefully improve another set of games for publisher Apogee in the process. For this installment, id Software crafted a brand-new engine rife with new features, including the ability to have the background scroll at a different speed from the foreground and support for sound cards. As a result of these changes, it was decided that this game would be a standalone effort as opposed to a true sequel. Even with other members of the team working on another project at the same time, this game, entitled Keen Dreams, was finished in less than a month following the engine’s creation. Despite the previous three installments having been bestsellers, Keen Dreams did not receive much attention from publications at the time, and thus fell into relative obscurity. Now considered a “lost episode” of sorts, how does Keen Dreams fare in the grand scheme of things?