We are now in the second half of my 100th review special! A 6/10 isn’t a terrible grade on my scale. It means that I have reservations recommending the game in question, but it ultimately does more right than wrong. Furthermore, as per my rules, a 6/10 is the highest grade a game with a weak ending can receive. A few of the following entries are indeed titles that would otherwise deserve to be on higher tiers. I feel not enough creators realize how important it is to stick the landing. After all, the ending is the last impression you have a work; if it’s bad, it almost doesn’t matter if the material leading up to it was good. Rest assured, from this point onward, we’ll be discussing games that are worth a try.
Funnily enough, the conclusion of this particular post will take us to the exact halfway point of my list. It’s fitting because a 5/10 signifies that I could go either way when asked if I recommend a game. In the end, I feel that whether or not the reader should check any of the following games is a decision they themselves must make. They have a lot of qualities worth praising, yet you have to wade through a lot of annoyance before their true value begins to shine.
The primary difference between a 3/10 and a 4/10 on my scale is that I couldn’t personally endorse playing any game from the former tier. With the latter tier, my stance when it comes to the question of recommending a game is less straightforward. Essentially, a 4/10 means that I would be more likely to dissuade people from playing the game in question, yet it does just enough right so as to not make the experience irredeemably bad. In practice, quite a lot of the entries on this tier are games that had historical significance, yet are decidedly inaccessible from a modern standpoint. Either way, now that we’re out of the red-score tiers, you can rest easy knowing that from here on out, I’ll be talking about games that are, for the most part, worth looking into.
Whether it was through Schoolhouse Rock, De La Soul’s debut album, or the Planescape setting of Dungeons & Dragons, we were taught that three is the magic number. That is sort of the case here on Extra Life as well. Specifically, 3/10 is that highest score a game can get without me being able to recommend it. The main difference between this grade and the two that preceded it is that I can imagine people liking the following games in a non-ironic fashion. I would suggest several alternatives, but I can see why they would garner a fanbase, as there’s enough to like about them.
When I consider assigning a 2/10, my thought process involves asking myself if the terrible game I just played can be enjoyed ironically. If so, this is the grade I award the game in question, and if not, it gets a 1/10 instead. To be clear, it’s more of a general guideline than a cast-iron rule, and the point I try to get across when awarding this grade is that it does have a redeeming quality or two (or barring that, it doesn’t quite go the extra mile in terms of sheer badness). Regardless, I still couldn’t recommend the following games in any capacity.
Some are quick to throw out a score of 1/10 whenever confronted with a game they simply don’t like. You can rest knowing that I personally do not throw out such a grade to just any bad game I play. These games assuredly form the absolute bottom of the barrel, meaning that even as an ironic excursion, there is virtually no chance you will derive any enjoyment from playing them.
2017 is drawing to an end, and all in all, it was a great year for gaming with Nintendo demonstrating their continued relevance by issuing the latest installments of their two biggest franchises, The Legend of Zelda: Breath of the Wild and Super Mario Odyssey, and even Naughty Dog not doing too shabby for themselves by releasing the surprisingly good Uncharted: The Lost Legacy.