Red ratings indicate works that I cannot recommend; for the most part, they’re not worth the investment.
Yellow ratings are used when I have trouble deciding whether to recommend a work or not.
Green ratings are for highly recommended works that you should definitely check out.
- 1/10 – Abysmal: Inexcusable. You would derive more enjoyment from staring at a wall for several hours.
- 2/10 – Terrible: It may have a saving grace or two, but you should avoid it at all costs.
- 3/10 – Poor: You won’t see it in any serious list regarding the worst of the worst, but it’s still not recommended.
- 4/10 – Mediocre: There are interesting things about this work, but you’re probably better off skipping it.
- 5/10 – Average: Has about as many good ideas as it does bad. Whether it’s worth trying or not is up to you.
- 6/10 – Okay: An above-average experience that nonetheless falls short in many ways.
- 7/10 – Good: This is something you need to try out when you get the chance.
- 8/10 – Great: A solid experience that deserves a permanent place in your collection.
- 9/10 – Superb: A masterpiece. I point to these works when discussing the highlights of a given decade.
- 10/10 – Transcendent: An unforgettable experience that I cannot recommend enough.
Additional scoring rules:
- You will only ever see one 10/10 per franchise.
- Works with terrible endings cannot achieve a higher score than a 5/10.
- The highest score a fangame can get is an 8/10.
- Judgements are based on a game’s single-player campaign unless stated otherwise.
- A sequel hook that ends a work on a sour note must be resolved in a reasonable span of time. If seven years pass without any substantial evidence that a sequel is being produced, Rule #2 will be invoked.
- Porting issues may be mentioned, but will not factor into judgements.
- A game must have a definitive ending to be considered for a review.