Red ratings indicate works that I cannot recommend; for the most part, they’re not worth the investment.
Yellow ratings are used when I have trouble deciding whether to recommend a work or not.
Green ratings are for highly recommended works that you should definitely check out.
- 1/10 – Abysmal: Inexcusable. You would derive more enjoyment from staring at a wall for several hours.
- 2/10 – Terrible: It may have a saving grace or two, but you should avoid it at all costs.
- 3/10 – Poor: You will never see it in any serious list regarding the worst of the worst, but it’s still not recommended.
- 4/10 – Mediocre: There are interesting things about this work, but you’re probably better off skipping it.
- 5/10 – Average: Has about as many good ideas as it does bad. Whether it’s worth trying or not is up to you.
- 6/10 – Okay: An above-average experience that falls short in many ways. Consider this grade an honorable mention.
- 7/10 – Good: This is something you need to try out when you get the chance.
- 8/10 – Great: A solid experience that deserves a permanent place in your collection.
- 9/10 – Superb: A masterpiece. I point to these works when discussing the highlights of a given decade.
- 10/10 – Transcendent: An unforgettable experience that I cannot recommend highly enough.
General scoring rules:
- Only one 10/10 and only one 9.5/10 may be awarded to a given franchise or artist.
- Historical significance may be acknowledged, but will have minimal impact on final judgements.
- Works released in installments will not be reviewed until they have all been officially released.
- The highest score a fan work can get is an 8/10.
Scoring rules exclusive to games:
- The grade given to a game represents its absolute value. Remakes may bring polish to the experience, but the goal of assigning a grade is to determine how good the base game is absent any quality-of-life improvements or extra material.
- Related to the above, a remake must provide a substantially different experience from the original in order to warrant a separate review.
- As a second corollary to the first rule, unless it expands upon the game’s primary campaign, downloadable content (DLC) will not factor into my judgements.
- Porting issues may be mentioned, but will not factor into judgements.
- A game must have an ending to be considered for a review.
- Unless stated otherwise, reskins do not count as separate games, and therefore share the same grade.
- Games primarily made to educate or otherwise aimed at young children are ineligible for a review.
Scoring rules exclusive to films:
- A film must have a narrative to be considered for a review.
Any work that makes a severe enough mistake will be penalized. If a work is penalized, it is incapable of ever getting a passing grade. The highest grade a penalized work can receive is a 5/10. Severe enough errors will result in the work failing outright. Works are subject to penalization if one or more of the following scenarios occur.
- The work in question has a terrible ending.
- The work ends with a last-minute sequel hook and seven years pass with no evidence that a sequel is being produced. An exception may be made for games focused primarily (if not, exclusively) on gameplay.
- An episodic work ends prematurely with no resolution and seven years pass with no evidence that the next installment is being produced.
- A game features microtransactions as the primary crux of its design. This specific penalization will always result in a failing grade.