Scoring System

Red ratings indicate works that I cannot recommend; for the most part, they’re not worth the investment.
Yellow ratings are used when I have trouble deciding whether to recommend a work or not.
Green ratings are for highly recommended works that you should definitely check out.

  • 1/10Abysmal: Inexcusable. You would derive more enjoyment from staring at a wall for several hours.
  • 2/10Terrible: It may have a saving grace or two, but you should avoid it at all costs.
  • 3/10Poor: You won’t see it in any serious list regarding the worst of the worst, but it’s still not recommended.
  • 4/10Mediocre: There are interesting things about this work, but you’re probably better off skipping it.
  • 5/10Average: Has about as many good ideas as it does bad. Whether it’s worth trying or not is up to you.
  • 6/10Okay: An above-average experience that nonetheless falls short in many ways.
  • 7/10Good: This is something you need to try out when you get the chance.
  • 8/10Great: A solid experience that deserves a permanent place in your collection.
  • 9/10Superb: A masterpiece. I point to these works when discussing the highlights of a given decade.
  • 10/10Transcendent: An unforgettable experience that I cannot recommend enough.

Additional scoring rules:

    1. You will only ever see one 10/10 per franchise.
    2. Works with terrible endings cannot achieve a higher score than a 5/10.
    3. The highest score a fangame can get is an 8/10.
    4. Judgements are based on a game’s single-player campaign unless stated otherwise.
    5. A sequel hook that ends a work on a sour note must be resolved in a reasonable span of time. If seven years pass without any substantial evidence that a sequel is being produced, Rule #2 will be invoked.
    6. Porting issues may be mentioned, but will not factor into judgements.
    7. A game must have a definitive ending to be considered for a review.

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