A Question for the Readers #16: Save Early, Save Often!

When you consider what an incredibly basic feature it is, it’s difficult to believe there was once an era in gaming in which the ability to save was a novelty. Because of the technical limitations at the time, developers sought to make simple experiences that weren’t really meant to be completed in the traditional sense, but rather played like a game of pinball wherein you kept going until you expended all of your lives. When console gaming truly took off, however, the idea of playing a game in multiple sessions became mainstream after being pioneered in the PC gaming scene for a number of years.

Considering how long the ability to save has been around, one might think there’s nothing to the process anymore, but you would be surprised how easy it is to mess up.

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A Question for the Readers #14: What’s in a Name?

MINOR UPDATE: As you all know, I’ve been working on a retrospective of sorts for the Wonder Boy/Monster World series. Last December, I wrote a standalone review of Wonder Boy III: The Dragon’s Trap. I did not originally intend to review the entire series. Instead, I was just going to talk about The Dragon’s Trap and Monster Boy and the Cursed Kingdom when I got around to finishing the latter, but I eventually decided to marathon the series so I could have the necessary context. Now that I have recently cleared Monster World IV, I learned a lot about the series I didn’t know when I originally wrote that piece. As such, I amended the introduction and parts of the review proper to better reflect the series’ progression. You can read the revised review by following this link.

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A Question for the Readers #13: Out of Order

When a series runs for a long enough time, it’s only natural to want to experience the highlights first. After all, time is always of the essence, and it’s better to spend it with the provably good installments than by experiencing the low points. However, you may have experienced an instance in which you were so impressed with a particular installment that you wanted to see the rest of what a series had to offer – for good or for ill. As such, your point of ingress may not necessarily have been with the series’ inaugural installment. So the next logical question is: where do you go from there?

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A Question for the Readers #12: “…and Stay Out!!”

You don’t really review games and films on the side without amassing a sizable collection of both. As a rule, I typically keep a work around until I’ve experienced it in full. Once I have done so, I make a decision as to whether or not it’s worthy of remaining in my collection. If I decide it isn’t, that’s when I decide to place it up for sale; no need to keep total disappointment around, after all. Admittedly, I don’t have a cast-iron rule; for video games, it usually needs to get a passing grade for me to not want to sell it. I may sell old editions of a work if a compilation appears, but if I award it a passing grade, you can safely bet it’s still in my collection. Meanwhile, for films, I tend to only keep the ones I awarded (or would award) an 8/10. Every so often, however, I’ll come across a work that, for whatever reason, I just want out of my collection as soon as possible.

To be clear, this anecdote doesn’t concern instances in which I deliberately bought a stinker for the sake of bashing it. As such, you won’t see me mention films such as You’re Next or video games such as Ride to Hell: Retribution or Ninjabread Man. Instead, I’m talking about instances in which I was genuinely looking forward to experiencing a work, yet by the end, I wanted nothing more to do with it. Keep in mind that I don’t consider most of the following works bad per se; if I do, they have more redeeming qualities than the average effort on the tier in which I placed it (or would place it). Granted, the easiest way a work can accomplish this is by having a terrible ending. Despite this, I’ll try to keep spoilers to a minimum, but if you’re interested in seeing these films or playing these games, your best bet is to skip to the next subject.

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A Question for the Readers #11: “Well, YOU have a gambling problem!”

What’s better than playing a fun video game? The answer is playing a fun game within a video game. If an arcade or casino exists in a game, you can bet that the programmers took the time to implement several minigames for the player to check out. Sometimes, the staff may be taken aback when players begin dedicating more time to these minigames than the larger one they paid actual money for.

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A Question for the Readers #10: Something Bugging You?

Glitches, bugs, programming mistakes – whatever you call them, they are present in nearly every game imaginable. Even big-budget AAA titles have glitches to be found if you know where to look. Sometimes, they’re harmless, amusing errors. In other cases, they break the game’s difficulty in ways the programmers didn’t intend. Then there are those glitches that break the game in the worst way imaginable.

And in worst case scenarios, the entire game can be said to be a glitch.

They’re not always bad, though; in fact, it’s these imperfections that contribute to making the medium so endearing. In fact, certain glitches even get embraced by the creators wholeheartedly, and are subsequently turned into features. Though I can’t say I’ve ever encountered a glitch severe enough to irreparably damage my cartridge, like other enthusiasts, I have stumbled upon quite a few odd ones over the years.

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A Question for the Readers #9: Cutting it Close

Any experienced gamer has doubtlessly run into a situation where their character is facing certain death. Most of the time, this situation is accompanied with a feeling of annoyed resignation. A reload is inevitable and all of the progress you made since you last saved is seconds away from being forfeit. However, every so often, a minor miracle occurs – you manage to stave off certain defeat long enough to turn the tables and win. Though gamers typically win more often than they lose, these particular victories stand out – even if no one else is around to appreciate it.

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A Question for the Readers #8: A True Journey of Discovery

Consuming media should be a simple process, right? You hear about the video game/film/music album/television show/ what have you, do what you can to experience it and that’s the end of that. However, things aren’t always that straightforward. Maybe the video game is on a dead platform. Perhaps the film isn’t readily available through legal channels. It could be that the lauded album fell into obscurity and is now out of print. There’s even the possibility that the distribution company never bothered selling box sets of that show you want to watch. Even without considering those factors, sometimes the method of discovering the existence of these works in the first place can get downright bizarre when you begin summing it up on paper. It goes to show how seemingly unrelated actions taken by random people influence other people in ways they couldn’t possibly know.

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A Question for the Readers #6: Late to the Party

We’ve all had a time in which, for whatever reason, we didn’t check out that one landmark work when it was released. Maybe you were too busy at the time and forgot about it until years later. Perhaps you weren’t in the mood to see what it had to offer. It could’ve even resulted from the decidedly strict limitation of not having been born yet. Whatever the case may be, I’m positive we’ve all had that experience in which we didn’t get into a work months, years, or even decades after the fact… sometimes to our detriment. Ever hear the phrase “You had to be there”? I feel that applies to certain works out there. It’s not to say they haven’t held up well, but for a lot of them, you miss out on a certain something by getting into them after the fact.

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