Hope everyone enjoyed the holiday season! As the final month of the year, December proved to be quite a hectic month. In addition to the obligatory weekly game reviews, I ended up seeing a staggering 14 films (6 in theaters and 8 at home). The good news is that I’ve found a way to manage my time better and write the film reviews without disrupting my pattern. In fact, I used the spare time I had to write two editorials. For a majority of my readers, my piece on the highly unethical viral marketing campaign of Ex Machina was the first editorial of mine they read. Then, in the spirit of Christmas, I wrote an editorial about how gamers are ahead of the curve. They’ve gotten a bad rap over the decades, so I felt they needed something to boost their self-confidence.
Street Fighter II: The World Warrior took the world by storm when it debuted in arcades in February of 1991. The competitive fighting game had existed since the mid-eighties, but Street Fighter II codified the genre. Countless enthusiasts formed long lines around the arcade cabinets, which eventually collected over two-billion USD in gross revenue within the next four years, meaning roughly nine-billion quarters were spent to play this game. Not surprisingly, when Capcom created ports for the prominent platforms of the fourth console generation, they became instant bestsellers.
In the wake of this overwhelming success, many developers saw potential in the exciting, new genre. One such developer was the San Francisco-based PF Magic. Their game was to be released on the Super NES, Sega Genesis, and 3DO. Tapping into the often sophomoric zeitgeist of the nineties, they titled their fighting game Ballz. Just to hit home that subtlety was off the table, the opening of the game stated “To be the champion, you gotta have Ballz!” Predictably, Nintendo wasn’t pleased and demanded the wording be changed for the SNES port. This version states “You gotta play Ballz!” The Genesis version was originally going to have online multiplayer support, which would have been made possible with the Edge 16, a planned modem adapter for the console. The plans for peripheral were scrapped by the time Ballz saw its release in 1994. Despite this setback, Ballz was released to a fairly warm reception. Famicom Tsūshin awarded it twenty-eight points out of a possible forty, Electronic Gaming Monthly gave the Genesis version a 6.2 out of 10, and GamePro wrote a positive review, praising its balanced gameplay and humorous sound effects. How does Ballz fare when compared to the countless other classic fighting games released around this time?