[GAME REVIEW] Bokosuka Wars II

Introduction

Kōji Sumii’s Bokosuka Wars proved to be a revolutionary game upon its 1983 debut on the Sharp X1. By commanding the forces of King Suren, players needed to smart tactics to defeat the evil King Ogereth. Having won a Software Contest held by ASCII Entertainment, Bokosuka Wars laid the building blocks for both real-time strategy and tactical role-playing games. Even now, it is considered one of most notable releases of the early 1980s in Japan. However, its reception in the West was far more mixed. Because it never saw an international release, it remains a practical nonentity among Western gamers. The few that are aware of its existence dismiss it as a half-formed action-adventure game due to primarily being exposed to its Famicom port, which significantly downplayed the strategy elements. Nonetheless, its impact on the medium is very real, and those who enjoy series such as Fire Emblem or Shining Force have Bokosuka Wars to thank for blazing the trail in the first place.

It seemed that the game would enjoy its status as an obscure, standalone, if highly influential title. However, in the year 2016, something unexpected happened. A sequel, simply entitled Bokosuka Wars II was released for various platforms, including Steam, the Xbox One, and the PlayStation 4. In the thirty-three-year interim between entries, the medium had changed quite a bit. While the original Bokosuka Wars was in a class of its own, people now had names for the genres it invented. In light of the incredible amount of evolution that took place between 1983 and 2016, what does Bokosuka Wars II have to offer?

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150th Review Special, Part 1: Rev on the Red Line

Well, I’ve done it now. I’ve reached 150 game reviews: one for every Pokémon in the original two games! When I reached 100 game reviews, I celebrated by ranking them all from worst to best, and that’s exactly what I’m going to do here. All of this time, I’ve been ranking the games between that milestone and this one, leaving me with 51 places. Why 51? It’s because I revised my BioShock: Infinite review. With fewer entries overall, I’m going to split this post into four segments. The games with failing grades go first. After that, the games with middling grades will be discussed. In part three, I’ll talk about the games that received either a 7/10 or an 8/10. Finally, the concluding part will have me talk about every 9/10 I’ve awarded so far. I’ve finished doing that, I’ll reveal the full list, so you can see how they fare against the original 100 games I’ve discussed. Without further ado, let’s dive right in.

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Bokosuka Wars

Introduction

In 1977, businessman and personal computer pioneer Kazuhiko Nishi along with Keiichiro Tsukamoto founded a company they named ASCII. It started off as a publisher of a magazine with the same name before Mr. Nishi found an incredible opportunity: getting to speak with Bill Gates, who had co-founded Microsoft in 1975. These talks led to the creation of Microsoft’s first overseas sales office dubbed ASCII Microsoft in 1979. It was thanks to these valuable business propositions and Mr. Nishi’s role in marketing Microsoft Japan’s highly popular MSX home computer that his company became very successful.

In 1983, ASCII Entertainment held a “Software Contest” wherein other PC enthusiasts could enter their creations. A man named Kōji Sumii won the contest, and the name of his submission was Bokosuka Wars. Originally released for the X1, a home computer manufactured by Sharp Corporation, this title proved to be extremely popular in Japan. Such was the extent of the success of Bokosuka Wars that ASCII ported it to almost every home computer platform and gaming console available at the time. Despite its popularity, it never saw a release outside of its native homeland. As a result, many Western fans had no way of knowing that many masterpieces in the years to come owed at least part of their success to this game. With its silent legacy having been fully released by this point, how well has it stood the test of time?

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