Donkey Kong Country 3 was released in November of 1996. Although it received positive reviews, its sales figures were noticeably less than those of its direct predecessor. This is largely because it had the misfortune of being released in the shadow of Super Mario 64 and the 3D revolution it kickstarted. Regardless, as Rare had much success in the Game Boy market with their Donkey Kong Land series, it only made sense for them to make an equivalent game for the concluding Donkey Kong Country trilogy installment as well. This game, entitled Donkey Kong Land III was released in October of 1997 in both North America and Europe. Japanese enthusiasts would receive a color update for this game in 2000, which utilized the abilities of the then-newest Game Boy model. Donkey Kong Land III was widely praised with some calling it the best game in the Donkey Kong Land trilogy. Was the game the power move its Super NES counterpart managed to be?
2020 was a pretty lousy year, but if it’s thing I did like about it, it’s that, because I was working from home, I didn’t have to deal with the annual cold season. And then I ended up working in an office these past few months and was reminded of how much I did not miss getting a cold when I got a particularly persistent one a few weeks ago. I’m over it now, fortunately.
In the year 1994, the Twycross, England-based developer Rare put the finishing touches on Donkey Kong Country. Their game saw its release that autumn, and it quickly became one of the SNES’s bestselling titles. While the company had success developing games for the NES, Donkey Kong County was what put them on the map for many an enthusiast thanks in part to their close collaboration with Nintendo and the eye-catching presentation courtesy of the then-state-of-the-art Silicon Graphics workstations they employed.
However, as Rare co-founders Tim and Chris Stamper helmed the development of Donkey Kong Country, a second team formed to create another game starring the title ape. Nintendo’s Game Boy was released in 1989 and had become the single most successful handheld console to date. Realizing the potential of the handheld device, this second team sought to create a game for that platform. Created with the same Silicon Graphics workstations and Advanced Computer Modeling technique they utilized to develop Donkey Kong Country, this game was completed in the summer of 1995.
Named Donkey Kong Land, the game received fairly positive reviews with many critics praising its graphical presentation. It was eventually awarded the title of “Best Game Boy Game of 1995” by both Electronic Gaming Monthly and GamePro. Having moved more than three-million units, Donkey Kong Land ensured that Rare had a bestselling game in both the home console and handheld markets. With a high standard to live up to, how does Donkey Kong Land compare to its 16-bit counterpart?