Some are quick to throw out a score of 1/10 whenever confronted with a game they simply don’t like. You can rest knowing that I personally do not throw out such a grade to just any bad game I play. These games assuredly form the absolute bottom of the barrel, meaning that even as an ironic excursion, there is virtually no chance you will derive any enjoyment from playing them.
The year 1886 marked the first publication of Robert Louis Stevenson’s novella, Strange Case of Dr. Jekyll and Mr. Hyde. It is a story about a doctor, Henry Jekyll, who felt he was constantly battling between good and evil within himself. His solution to this was to create a serum that, once consumed, was to mask these desires. Once he tried it, he transformed into an entirely new person, Edward Hyde. Using this entirely new identity, Dr. Jekyll would commit various atrocities he wouldn’t have otherwise, reveling in the carnage he sowed. The novella was met with a warm reception, selling forty-thousand copies within the first six months of its publication in the United States. Mr. Stevenson’s work has since been declared a cornerstone of literature for its examination of duality in the human spirit, and it inspired countless authors to provide their own take on the subject.
Nearly one-hundred years later, an entirely new medium quickly started gaining popularity. What set it apart from any other art form that came before was direct human interactivity. People started calling these new works video games. In 1988, a little-known Japanese company known as Advance Communication released a game for the Nintendo Famicom whose name roughly translates to Dr. Jekyll’s Hour Of The Wandering Monstrosity. It was imported to North America in the following year under the name Dr. Jekyll and Mr. Hyde, making its inspiration more readily apparent.