Mega Man 3 was highly regarded upon its 1990 release. Unbeknownst to the people who bought it, however, the project had to overcome myriad roadblocks in order to see the light of day. Director Akira Kitamura had left Capcom and would later quit making games entirely while his replacement, Masayoshi Kurokawa, frequently clashed with the team, causing him to leave the project halfway through. This resulted in artist Keiji Inafune taking up the reins, forcing him to compile their work in a very short amount of time. Consequently, many ideas were left on the cutting room floor. For example, the team expressed the desire to replace the famous stage select system in favor of a linear level progression or take inspiration from Super Mario Bros. 3, which had been recently released, and implement a map system. Both ideas were shot down by Capcom executives. While Mega Man 3 remains a beloved classic, it does bear signs of its taxing production cycle for those who dig beneath the surface.
Although Mega Man 3 could have been considered a grand finale for the series, Capcom realized that the title character was their answer to Mario. With a formula that lent itself well to sequels, a fourth installment was an inevitability. Production of Mega Man 4 went much more smoothly according to Mr. Inafune, who worked as one of the three designers for this game. As a result, he and his fellow staff members often held this game in higher regard than its direct predecessor. The game was released domestically in December of 1991 as Rockman 4: A New Evil Ambition!! before abridging the title abroad to Mega Man 4 a month later. Mega Man 4 is notable for being the first installment in the series released after the debut of Nintendo’s Super Famicom console in November of 1990. Was Capcom able to give those who hadn’t yet adopted the new platform an experience worthy of its acclaimed predecessors?