Because the associated grades are smack dab in the middle of my grading scale, yellow scores are probably the most diverse when it comes my stance on recommending them. While a 4/10 would be an unlikely recommendation at best, a 6/10 is effectively an honorable mention. Remember that, unlike what you may have experienced in school, 5/10 is average on my scale. Anyway, here are the games that, for all intents and purposes, neither passed nor failed.
And of course after coming up with that title, the weather had to go and improve where I live. I can’t say that was my plan all along, but I’ll definitely take credit for it.
Fledging independent game developer Matt Thorson made his first significant mark on the medium in February of 2004 with Jumper. Though not quite his debut effort, it was the first one he felt worth mentioning in retrospect. This minimalization of the platforming games he grew up with was highly praised in the independent circuit. Shortly after the release of Jumper, he teamed up with another Game Maker-user who went by the name Dex. The game that resulted from their collaboration, Dim, drew a lot of inspiration from Jumper while also giving its protagonist the ability to hop between dimensions in a manner reminiscent of The Legend of Zelda: A Link to the Past. This game also found an audience and would be referenced in later editions of the Jumper level editor. As Mr. Thorson gained more experience programming, he used what he learned to fine tune the physics in Jumper and create a sequel. This game, simply entitled Jumper Two, was released in June of 2004 – a mere four months after the release of the original. Being his third game in the span of a year, what does Jumper Two bring to the table?