Kirby’s Dream Land was one of HAL Laboratory’s greatest successes when it launched on the Game Boy in 1992. It proceeded to sell over one-million copies over the next few years. Despite this, the game drew a fair bit of criticism. Veteran gamers in particular were critical of its short length and lack of difficulty. Even gamers of a middling skill level could blaze through the experience in the course of an afternoon. Nonetheless, its stellar commercial performance all but ensured a sequel would be made. Series creator Masahiro Sakurai found himself in the director’s chair once more, and his team was determined to expand upon the gameplay established by his inaugural title.
In order to successfully implement the myriad ideas they had for this new game, HAL Laboratory turned their attention to Nintendo’s home console. However, despite the Super Famicom, or Super NES as it was known internationally, having been released two years prior to the debut of Kirby’s Dream Land, the team decided the next game would debut on its predecessor – the Famicom. The game was named Kirby of the Stars: The Story of the Fountain of Dreams and saw its domestic release in March of 1993. It then debuted internationally in North America and Europe later in the same year retitled Kirby’s Adventure. By 1993, the fourth console generation was in full swing. It was a period of console gaming defined by the fierce rivalry between Nintendo and Sega. This did not prevent Kirby’s Adventure from becoming a bestseller. Unlike Kirby’s Dream Land, the game was a hit with critics as well. Retrospectives have since deemed it the NES’s swansong. In the midst of a battle that placed a great emphasis on presentation and technical prowess, how, exactly, did Kirby’s Adventure win over its predecessor’s detractors?
The year 1980 marked the founding of a game developer known as HAL Laboratories. Headquartered in Chiyoda, Tokyo, one of the first things the company created was a peripheral that allowed computers to display graphics when they were otherwise incapable of doing so. From there, they developed what a part-time worker named Satoru Iwata admitted at the time was slew of rip-off of Namco’s famous arcade games such as Rally X and Galaxian. As copyright laws surrounding software was not clear in that era, they did not ask for Namco’s permission, though they did eventually obtain a license from them. In 1982, Mr. Iwata graduated from college and joined the company as a full-time employee. Following that, the company developed original games for the MSX and Commodore VIC-20 before focusing their attention to Nintendo’s Famicom console.
As the 1980s drew to a close, Nintendo had just launched their Game Boy console and a young man by the name of Masahiro Sakurai joined HAL Laboratories. Nintendo’s portable console proved to be such a hit, that demand often exceeded supply and Mr. Sakurai was in the processes of developing a game for it. Naturally, in order to design a game, he needed to create a character for it. At the age of nineteen, he drew a blob-like character as a placeholder sprite until he could come up with a different model. However, as time went on, he preferred it over any of the other proposed designs he came up with.
During the development of this game, Mr. Sakurai’s team called the character Popopo before ultimately deciding on Kirby. In later years, Mr. Sakurai himself remained unsure as to how they decided on that name. Given that Mr. Sakurai gave Kirby the ability to inhale and spit out objects at enemies, fans speculate he may have been named after the Kirby Company, which famously manufactured vacuum cleaners. Another theory is he was named after John Kirby, the attorney from Latham & Watkins LLP who defended Nintendo against Universal Studios’ infamous copyright infringement lawsuit they filed in 1981. Universal alleged that Nintendo’s popular arcade game Donkey Kong was an unauthorized allusion to the classic film King Kong. Shigeru Miyamoto, the creator of Donkey Kong, has gone on record saying this is the reason why Kirby made a list of potential names for the character, though he wasn’t named after the attorney.
Whatever the case may be, Kirby’s debut game was released in 1992 for the Game Boy. The game was originally titled Twinkle Popopo, but Mr. Sakurai’s team changed it to Kirby of the Stars to reflect the character’s new name. For its Western release a few months later, the game’s title was changed to Kirby’s Dream Land. The game proved fairly popular, selling a little over one-million copies. Critics were fairly receptive to the game, believing it provided a unique take on the platformer genre. With Kirby going on to become the mascot of HAL Laboratories, how does his first adventure hold up?