As you may have noticed since my 150th game review special, I ended up awarding passing grades far less often than middling or failing ones. It was to the point where I had gone at least two different months of this year without awarding a single one, causing me to promise to review at least one good game the following month. To be honest, I’m not entirely sure why things turned out that way, though reviewing long-running series that took a few installments to finally get good probably had something to do with it (the Bubsy series was responsible for three failing grades by itself). Either way, we’ve finally reached the games I can straight-up recommend, so if you haven’t played them, seek them out.
Alright, I think my new scheduling format worked out well. It’s nice not having to post these reviews at the last minute, I’d say.
Kirby’s Dream Land was one of HAL Laboratory’s greatest successes when it launched on the Game Boy in 1992. It proceeded to sell over one-million copies over the next few years. Despite this, the game drew a fair bit of criticism. Veteran gamers in particular were critical of its short length and lack of difficulty. Even gamers of a middling skill level could blaze through the experience in the course of an afternoon. Nonetheless, its stellar commercial performance all but ensured a sequel would be made. Series creator Masahiro Sakurai found himself in the director’s chair once more, and his team was determined to expand upon the gameplay established by his inaugural title.
In order to successfully implement the myriad ideas they had for this new game, HAL Laboratory turned their attention to Nintendo’s home console. However, despite the Super Famicom, or Super NES as it was known internationally, having been released two years prior to the debut of Kirby’s Dream Land, the team decided the next game would debut on its predecessor – the Famicom. The game was named Kirby of the Stars: The Story of the Fountain of Dreams and saw its domestic release in March of 1993. It then debuted internationally in North America and Europe later in the same year retitled Kirby’s Adventure. By 1993, the fourth console generation was in full swing. It was a period of console gaming defined by the fierce rivalry between Nintendo and Sega. This did not prevent Kirby’s Adventure from becoming a bestseller. Unlike Kirby’s Dream Land, the game was a hit with critics as well. Retrospectives have since deemed it the NES’s swansong. In the midst of a battle that placed a great emphasis on presentation and technical prowess, how, exactly, did Kirby’s Adventure win over its predecessor’s detractors?