July 2019 in Summary: Another Arduous Month

July is usually my favorite month of the year, though these past two ones have been unusually difficult for some reason. I apologize for the sudden lack of content, though some decidedly strange circumstances ended up interfering with my writing process. For instance, my internet went down at the end of this month, resulting in this update post being delayed. I didn’t even get to see any films at home, though I personally blame that on Stranger Things.

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Lady Bird (Greta Gerwig, 2017)

A teenager by the name of Christine McPherson, who usually goes by her nickname Lady Bird, has just finished touring a series of Californian colleges. She is now being driven back to her home in Sacramento by her mother, Marion. After graduating, she intends to apply to schools outside of California, discontent with the boring life she leads. Marion, believing Lady Bird to be ungrateful, does not agree with her decision and swiftly rebukes her. Lady Bird, deciding she would rather throw herself out of a moving car than suffer her mother’s interminable lectures one second longer, proceeds to do just that.

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A Critique of the Critics: Aggregated Assault

When it came to films, 2017 seemed to have little middle ground between the critically beloved gems and the turkeys. Nonetheless, I could consider it one of the medium’s better years within the 2010s if for no other reason than because the critically acclaimed films had little trouble living up to the hype. It was to the point where I would argue nine nominations weren’t enough to do the year justice – especially when one considers quality works such as Good Time and Blade Runner 2049 failed to gain recognition.

My primary means of determining what film to watch would be Rotten Tomatoes. Launched in 1998, Rotten Tomatoes would appear to be a hopeful filmgoer’s best friend. Why wouldn’t it be? It aggregates what critics have to say about the film. If it gets a high score, you can safely bet you’re seeing something special. Meanwhile, if Hollywood extensively markets a film only for it to receive 20% or less, you can bet it’s the product of a particularly cynical cabal of boardroom executives attempting to appeal to the lowest common denominator. It was to the point where Brett Ratner, known for having directed the Rush Hour series and X-Men: The Last Stand, felt it to be the “destruction of [their] business”.

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4 Ways in Which Gamers Are Ahead of the Curve

Back in August of 2018, I had the pleasure of responding to a Sunshine Blogger Award. After I answered the eleven questions, I, in turn, proposed eleven of my own. To shake things up a bit, I tagged more than twenty random people at once. Though I enjoyed reading these answers, I have to confess that one in particular stood out – and not in a good way, unfortunately. One of the questions I asked concerned what cinephiles could learn from gamers. One individual, in lieu of actually answering the question, took this opportunity to go on a rant on how gamers are anti-intellectual, racist, sexist, exclusionary, and any number of pejoratives anyone versed in the hobby has heard countless times. In doing so, they unfairly put every single well-adjusted person who enjoys gaming into the same box as white supremacists, Neo-Nazis, and any number of unorganized bullies they would want nothing to do with.

The sad part is that it’s a typical example of how gamers tend to get portrayed in the media as well. It’s so pervasive that certain gamers have bought into it, and actively feel shame engaging in the hobby. You should never feel shame doing something you like – provided it isn’t immoral, of course. In all honesty, I wouldn’t be surprised if it turns out the media constantly putting down gamers could be a contributing factor to their bad behavior. After all, gamers have spent entire decades trying to prove they’re not monsters, yet the media pushes that narrative without any signs of stopping. If you tell a group of people they’re monsters for a long enough time, you don’t get to act surprised when they abandon their humanity and become just that. Note that being shunned doesn’t give a person a blank check to behave poorly; barring a debilitating neurological impairment or a truly extenuating circumstance, everyone has the ability to do the right thing.

Fortunately, despite the media’s best efforts, it’s not all doom and gloom. In fact, one thing I’ve observed over the years, which has become much clearer as time has gone on, is that gamers are remarkably progressive in certain fields compared to consumers of other media. Despite being apparent to anyone willing to do even the slightest bit of cursory research, they barely ever get reported in favor of clickbait articles detailing outlying gamers losing their minds, with the writers not knowing or not caring there’s much more to them than that. By this point, I think I’ve demonstrated that I’m not one to blindly go with the flow, so if the mainstream media wishes to demonize gamers, here’s an article praising their strong suits.

Now, to make things clear, the purpose of this editorial isn’t to ignore reality. I cannot deny certain pockets of gamers have certainly proven to be all four of those things that individual spoke of and more. I also don’t wish to downplay the very real instances in which would-be gamers have been shunned for incredibly petty reasons. Any of these grievances deserve to be called out for what they are. However, by that same token, you have to remember that many of these issues aren’t endemic to gamers specifically. One of the biggest reasons they tend to get the worst of it is because video games still haven’t quite reached that level of mainstream acceptance where most people can rightly dismiss the bad apples as not representative of the group as a whole. After all, if a mass murderer were to cite a favorite film as the blueprints for their crime, the media wouldn’t then go out of their way to damn cinephiles. In fact, if the film in question was mainstream, they would likely dismiss the perpetrator as a lone wolf. So now that I have established where I stand when it comes to gamers’ representation in the media, here are four ways in which I feel they can claim to be ahead of the curve.

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