Friday the 13th (NES)

May 9, 1980 marked the debut of Friday the 13th. It was directed by Sean S. Cunningham, who previously worked with Wes Craven on the 1972 exploitation horror film The Last House on the Left. Inspired by John Carpenter’s classic film, Halloween, Mr. Cunningham wanted his own work to make his audience jump out of their seat on top of being visually impressive. He also sought to distance himself from The Last House of the Left in favor of a fast-paced experience akin to a rollercoaster ride. For the most part, it was not received well by critics with a notable detractor being the esteemed Gene Siskel, who called Mr. Cunningham “one of the most despicable creatures ever to infest the movie business”. Nevertheless, it proved to be a success in the box office, impressively grossing around $60 million on a $550,000 budget, and the film would go on to become a cult classic.

Though intended as a standalone story, its performance in theaters prompted the executives at Paramount Pictures, the film’s distributor, to plan out a sequel. It was originally intended to be the beginning of an annual, anthological series. However, Phil Scuderi, one of the three owners of Esquire Theaters, along with the producers of Friday the 13th, Steve Minasian and Bob Barsamian, insisted that the new installment should feature a character named Jason Voorhees, directly linking the two films. Steve Miner, who would go on to direct the film, believed in the idea, and when Friday the 13th Part 2 debuted in April of 1981, fans were introduced to one of the genre’s most iconic villains. Even those who have never seen a horror film in their life recognize the hockey mask-wearing revenant that is synonymous with the series and the slasher genre in general. Though the fourth installment would be dubbed The Final Chapter, the franchise endured to the end of the decade.

Around the time the fifth installment was released, a gaming console known as the Nintendo Entertainment System saw its debut. It almost singlehandedly revitalized the North American industry after its crash in 1983. Games on this console sold thousands or millions of copies. To capitalize on this success, companies commissioned the development of tie-in games to popular films. The results from this practice were decidedly mixed. While some proved passable or even good, others barely had any thought put into them and were solely meant to ride the coattails of the property’s success with little effort on their part. Despite the second installment necessitating the creators cut forty-eight seconds of footage in order to avoid an X rating, an NES adaptation of Friday the 13th was commissioned in the late eighties. Conceived by a Japanese developer named Atlus and published by the toy company LJN, the game was released in February of 1989. By this time, the series had an impressive seven installments with an eighth looming around the corner. As console games were typically perceived to have been enjoyed primarily by children at the time, how would Atlus go about translating a slasher film experience to such a platform?

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