In 1993, the Japanese developer Neverland released Lufia & the Fortress of Doom for the Super Famicom – or the SNES (Super Nintendo Entertainment System) abroad. Although somewhat lost amid the slew of Eastern role-playing games that saw their own releases around the same time, Neverland’s effort received a warm critical reception with the American publication Electronic Games in particular calling it one of the best RPGs of the year.
The game also proved to be a modest hit – enough so that Director Masahide Miyata and his team began working on a sequel shortly thereafter. It was finished and released domestically in February of 1995 under the name Biography of Estpolis II. The game was released in North America in May of 1996 renamed Lufia II: Rise of the Sinistrals, which would see its European debut the following year. As its predecessor hadn’t been released in Europe, the game’s title was truncated to Lufia. Like the original game, Lufia II was a success, selling a little over 60,000 copies in Japan. This time, however, the critical reception was significantly more positive with aficionados of the SNES library considering it an underrated gem of a classic. Was Lufia II truly able to improve on the formulaic original?
Monetary transactions should be a no-brainer, right? Someone has something you want, you pay them money, and they will turn over ownership of the item to you in exchange. However, things aren’t always that simple. Sometimes, the proprietor runs into a shipping error or perhaps they oversold their stock. Then there are times in which it turns out the item you purchased was, in some way, a fake. I know I have, on occasion run into situations in which I have come across some less-than-scrupulous sellers.
The primary difference between a 3/10 and a 4/10 on my scale is that I couldn’t personally endorse playing any game from the former tier. With the latter tier, my stance when it comes to the question of recommending a game is less straightforward. Essentially, a 4/10 means that I would be more likely to dissuade people from playing the game in question, yet it does just enough right so as to not make the experience irredeemably bad. In practice, quite a lot of the entries on this tier are games that had historical significance, yet are decidedly inaccessible from a modern standpoint. Either way, now that we’re out of the red-score tiers, you can rest easy knowing that from here on out, I’ll be talking about games that are, for the most part, worth looking into.
In Japan, role-playing games were a rising trend ever since the release of Dragon Quest in 1986. Though it inspired many artists throughout the decade, many of these bestselling titles, including Dragon Quest itself, failed to catch on overseas. This changed in 1990 with the international debut of Final Fantasy, notable for being one of the first JRPGs to fare better in North America than in Japan. To keep this trend going, the company behind Final Fantasy, Squaresoft, decided to localize the series’ fourth installment to coincide with the launch of Nintendo’s Super NES console in 1991. The result was a critically lauded commercial hit in both the East and the West. A boost in popularity for console RPGs ensued, inspiring more people to experience a genre that, up until then, was primarily enjoyed by a comparatively small niche of enthusiasts.
The success of Final Fantasy IV inspired many artists to provide their own take on the genre. One such group was the Japanese developer Neverland. The company was founded in 1993, and they launched their debut title, Biography of Estpolis, shortly thereafter. For the North American localization, it was renamed Lufia & the Fortress of Doom after one of its central characters. The game proved popular enough that the publishing company, Taito, entertained the idea of creating a port for the Sega Genesis (Mega Drive), but the closure of their North American branch in 1995 caused the plans to fall through. Before that moment, there were a few advertisements for the port, one of which claimed its release date was delayed until spring of 1995, claiming “[it would be] worth the wait”. Furthermore, European enthusiasts never got a chance to play the game. Would the game they missed out on indeed be worth waiting for?