Jumper

Introduction

On November 15, 1999, Dutch computer scientist Mark Overmars released a piece of software named Animo. It was a graphics tool that featured limited visual scripting capabilities. Within the next few years, the tool was renamed GameMaker to reflect its specific purpose. Before the internet age, creation tools such as Mr. Overmars’s were difficult to get ahold of. You either had to specifically go out and buy them or work for a big-name developer. However, with advent of the internet, people could distribute such software far more easily. Therefore, it was no coincidence that when the internet became commonplace, gaming began cultivating an independent scene.

One of the people who utilized Mr. Overmars’s GameMaker program was one Matt Thorson. Going by the e-handle YoMamasMama, he began making games as early as 2002. After finishing his first game, The Encryption, in 2003, he moved onto a new project: Jumper. He completed the game in February of 2004 at the age of sixteen. Though not a viral success like Cave Story, which was released in the same year, Jumper managed to find an audience and is considered an admirable freeware title. Speaking retrospectively on his website, Mr. Thorson would consider Jumper the first game he was truly satisfied with. Was Jumper a strong debut for a budding indie developer?

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