Mega Man 5

Introduction

Even one year into the lifespan of the Super Famicom – known as the Super Nintendo Entertainment System (SNES) abroad – Mega Man 4 became a bestselling game for Nintendo’s aging Famicom (NES) console. The game Capcom executives originally saw little potential in had a presence on the console only Nintendo’s own characters could rival, and it wasn’t going to stop there. Continuing the momentum from the previous games, artist Keiji Inafune helmed a new project that would see the creation of the series’ fifth installment. Having established a formula by this point, development proceeded uneventfully.

The game was released domestically in December of 1992 for the Famicom under the name Rockman 5: Blues’s Trap!? – Blues being the Japanese name for the character Western players knew as Proto Man. It surfaced in the United States shortly afterwards before being released in Europe months later. In those regions, Capcom’s American branch once again excised the subtitle, renaming it Mega Man 5. With four predecessors boasting highly similar gameplay, does Mega Man 5 bring anything meaningful to the table?

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