Whenever a series gains notoriety, you will inevitably hear about it talked about quite a lot whether it’s on the internet or amongst your peers. However, sometimes you just don’t want to get into it. It’s not necessarily because the series is bad; perhaps you’re just too busy with other stuff to check it out. When you finally end up taking the plunge, it may even be after the series has concluded. You’ve effectively done in the span of a month or so what fans had to wait years to see unfold. I myself have done this a few times, and the results have been interesting.
Consuming media should be a simple process, right? You hear about the video game/film/music album/television show/ what have you, do what you can to experience it and that’s the end of that. However, things aren’t always that straightforward. Maybe the video game is on a dead platform. Perhaps the film isn’t readily available through legal channels. It could be that the lauded album fell into obscurity and is now out of print. There’s even the possibility that the distribution company never bothered selling box sets of that show you want to watch. Even without considering those factors, sometimes the method of discovering the existence of these works in the first place can get downright bizarre when you begin summing it up on paper. It goes to show how seemingly unrelated actions taken by random people influence other people in ways they couldn’t possibly know.
After skimming through multiple blogs on WordPress, I happened to stumble upon a tag for gaming enthusiasts, and the topics seemed interesting enough. I’m always looking for good subjects with which I could write a midweek post in between reviews, so I thought this could be an interesting change of pace. Now that the introduction is out of the way, let’s get started.
If it’s one thing I’ve observed over the years, it’s that every critic or outlet seems to have a different attitude concerning the highest grade on their scale. Some hand them out like penny candy while others outright refuse to ever assign a 10/10 on the basis that there is no perfect work. Personally, I feel the former approach devalues the grading scale to the point of inanity. After all, if you hand out too many top grades, it doesn’t leave much in the way of middle ground; you either award a perfect score or you don’t. Though I can see where the people bearing the opposite mentality come from, I feel refusing to assign the highest grade on your scale denotes a lack of respect for the medium, and perfection is such nebulous concept to begin with. Naturally, my own approach is between the two extremes. I can and will award a 10/10, but I don’t award it to just any game. Indeed, one of my rules is that I can only award the grade once per franchise – this includes spinoffs. Therefore, I tend to think very carefully whenever I’m confronted with a masterful game whether or not it deserves such an accolade. Going the extra mile isn’t enough; I have to be convinced that these are once-in-a-lifetime achievements that will hold up in the coming years. So without further ado, let’s bring the list to a close with five games I feel managed to truly earn that top honor.
It is the dawn of new year, and our countdown is nearing its conclusion.
One of the worst trends of gaming criticism in the 2010s was the lack of middle ground regarding their rating systems. A lot of this was brought on by their tendency to overhype everything released by major companies to the extent that good grades seemed to be awarded to releases with the most press coverage rather than on the merits of actually being a good game. When reading their reviews, it gave off the impression that anything below a 90% or 9.0 wasn’t worth checking out. This is one of the trends I sought to defy when conceiving my own rating scale. I wanted to make it so that in order for any team to achieve a 9/10 from me, they would need to go the extra mile to earn it. For the following games, the pros outweigh the cons to the extent where you likely won’t be thinking of it for most of the experience. You can be sure that no matter how I decide to rank any of these games, every single one of them is a keeper.
I have to admit that between the three colors I use, the green tiers are the ones for which my process of assigning grades is the least scientific. When I was developing my rating system, I wanted to make it clear to readers that a game really has to go the extra mile to earn an 8/10 or higher so as not to devalue the highest grades. Admittedly, it does come down to gut feelings to a greater extent than when I’m entertaining the idea of assigning a red or yellow score. For games I’ve awarded an 8/10, there might be a few minor issues present, but they’re easy to overlook in favor of appreciating what they do well. These are games you should give high priority should they end up on your backlog.
We are now finished with the red and yellow tiers; the only ones left are the green tiers. In this post, I’ll be looking back over the games I’ve awarded a 7/10. The key difference between this tier and the one directly preceding it concerns my stance when asked whether or not I’d recommend a game. A 6/10 is a game I would have some reservations about recommending even if I think it’s technically good overall. There are no such reservations from this point onward; these are all games that were able to earn my seal of approval.
We are now in the second half of my 100th review special! A 6/10 isn’t a terrible grade on my scale. It means that I have reservations recommending the game in question, but it ultimately does more right than wrong. Furthermore, as per my rules, a 6/10 is the highest grade a game with a weak ending can receive. A few of the following entries are indeed titles that would otherwise deserve to be on higher tiers. I feel not enough creators realize how important it is to stick the landing. After all, the ending is the last impression you have a work; if it’s bad, it almost doesn’t matter if the material leading up to it was good. Rest assured, from this point onward, we’ll be discussing games that are worth a try.
Funnily enough, the conclusion of this particular post will take us to the exact halfway point of my list. It’s fitting because a 5/10 signifies that I could go either way when asked if I recommend a game. In the end, I feel that whether or not the reader should check any of the following games is a decision they themselves must make. They have a lot of qualities worth praising, yet you have to wade through a lot of annoyance before their true value begins to shine.
When I consider assigning a 2/10, my thought process involves asking myself if the terrible game I just played can be enjoyed ironically. If so, this is the grade I award the game in question, and if not, it gets a 1/10 instead. To be clear, it’s more of a general guideline than a cast-iron rule, and the point I try to get across when awarding this grade is that it does have a redeeming quality or two (or barring that, it doesn’t quite go the extra mile in terms of sheer badness). Regardless, I still couldn’t recommend the following games in any capacity.