Yup, that’s right; I’ve been critiquing games for six years by this point. In a normal post, this is where I’d wonder where time went, but it honestly feels like it has been a long time. Hope all of you are continuing to do well in the face of the pandemic.
Upon its 2006 release, New Super Mario Bros. became the first entry in Nintendo’s Mario series since Super Mario Land 2 to send the title character on a side-scrolling adventure. Although some critics had their reservations about the game’s lack of innovation, it was well-received. After innovating with three-dimensional gameplay, New Super Mario Bros. saw the series revisit its roots to capture the spirit of a bygone era. It became an instant hit, going down in history as the single best-selling Nintendo DS game with over thirty-million copies moved worldwide.
Later in the same year, Nintendo launched their Wii console. Touting itself as the first console to extensively utilize motion controls, the anticipation for the Wii’s debut surpassed even that of the more technically advanced Xbox 360 and PlayStation 3. It wouldn’t take long for Mario to make his debut on the platform in the form of Super Mario Galaxy. After the somewhat divisive Super Mario Sunshine, Super Mario Galaxy was considered the follow-up to Super Mario 64 fans had wanted for years. However, unlike the previous three consoles, Mario wasn’t going to be limited to a single adventure this time.
Series creator Shigeru Miyamoto would help oversee the development of a sequel to New Super Mario Bros. Although he thought highly of the original game, in retrospect, he felt it wasn’t especially challenging. With this new project, he wanted something that could both challenge experienced gamers and draw in newcomers. Entitled New Super Mario Bros. Wii, this sequel would be released in late 2009 for the titular console. Did it mark a triumphant return to form?