Bringing the familiar, side-scrolling gameplay back to the console scene after a nineteen-year sabbatical, New Super Mario Bros. Wii proved a tremendous hit upon its 2009 release. The new, four-player gameplay was especially well-received, finally allowing series creator Shigeru Miyamoto to implement an idea he had conceived as early as the 1980s. In response to this development, Nintendo was inspired to make sequels. The first of which was New Super Mario Bros. 2. Released in 2012 for the 3DS, it sold itself as a sequel to the original New Super Mario Bros. It was a commercial success, though detractors accused Nintendo of resting their laurels due to the sheer amount of recycled assets.
However, another sequel was being developed at the same time for the Wii’s successor: the Wii U. It didn’t exactly start out this way; the game had the tentative title New Super Mario Bros. Mii, which would allow players to use custom-made avatars in addition to the famous plumber. It was featured at the Electronic Entertainment Expo (E3) of 2011 in a series of technical demonstrations showcasing the Wii U’s capabilities. After its warm reception, Mr. Miyamoto announced that the game would be released as a launch title alongside the Wii U under the name New Super Mario Bros. U. And so, later in the same year as the release of New Super Mario Bros. 2, the Wii U was launched. New Super Mario Bros. U was well-received, with many critics believing it to a step in the right direction compared to its direct predecessor. As the fourth entry in the New Super Mario Bros. subseries, does New Super Mario Bros. U successfully recapture the essence of the franchise’s pioneering side-scrolling installments?
Nintendo’s successor to the Game Boy Advance, the DS, proved to be a tremendous hit when it launched in 2004. It revolutionized the medium by introducing touch controls. Nintendo’s effort was not without precedent, but they were arguably the first to implement them competently. By the end of its lifespan, the DS sold more than 150-million units worldwide. Even with Sony, which had dominated the console market after launching their PlayStation product line, Nintendo continued to rule the handheld scene. As the decade came to a close, people began to speculate as to how Nintendo could follow up the DS. The press wouldn’t have to wait long before Nintendo officially announced their newest handheld system: the 3DS. This console would be capable of displaying stereoscopic three-dimensional effects without the need for special glasses or any other accessory.
Naturally, as Nintendo had created some of the longest-running, beloved franchises in the medium’s history, fans eagerly anticipated new entries to debut on the console. The release of Super Mario 64 in 1996 caused a minor divide among fans. While highly regarded, certain fans longed for Nintendo to create another side-scrolling installment. For those who wanted the series to revisit its roots had their wishes granted in the form of New Super Mario Bros., which was released on the DS. Those who hoped for these kinds of games to return to consoles were similarly delighted in 2009 when New Super Mario Bros. Wii was released for the eponymous console.
With the release of the 3DS, both factions were pleased when Shigeru Miyamoto revealed two Mario games in development for the 3DS. One, taking advantage of the new technology, would be in three dimensions while the other was to retain the sidescrolling gameplay of the New Super Mario Bros. subseries. The former saw its release in 2011 – the same year as the 3DS’s launch – under the name Super Mario 3D Land. Shortly thereafter, the president of Nintendo at the time, Satoru Iwata, formally announced this sidescrolling installment’s name: New Super Mario Bros. 2. The game was released worldwide in the summer of 2012 whereupon it became the first retail 3DS title to make itself available as a digital download. The game was fairly well-received, though it didn’t seem to generate as much enthusiasm as its two predecessors. As the third game in the subseries, does New Super Mario Bros. 2 bring anything new to the table?
Upon its 2006 release, New Super Mario Bros. became the first entry in Nintendo’s Mario series since Super Mario Land 2 to send the title character on a side-scrolling adventure. Although some critics had their reservations about the game’s lack of innovation, it was well-received. After innovating with three-dimensional gameplay, New Super Mario Bros. saw the series revisit its roots to capture the spirit of a bygone era. It became an instant hit, going down in history as the single best-selling Nintendo DS game with over thirty-million copies moved worldwide.
Later in the same year, Nintendo launched their Wii console. Touting itself as the first console to extensively utilize motion controls, the anticipation for the Wii’s debut surpassed even that of the more technically advanced Xbox 360 and PlayStation 3. It wouldn’t take long for Mario to make his debut on the platform in the form of Super Mario Galaxy. After the somewhat divisive Super Mario Sunshine, Super Mario Galaxy was considered the follow-up to Super Mario 64 fans had wanted for years. However, unlike the previous three consoles, Mario wasn’t going to be limited to a single adventure this time.
Series creator Shigeru Miyamoto would help oversee the development of a sequel to New Super Mario Bros. Although he thought highly of the original game, in retrospect, he felt it wasn’t especially challenging. With this new project, he wanted something that could both challenge experienced gamers and draw in newcomers. Entitled New Super Mario Bros. Wii, this sequel would be released in late 2009 for the titular console. Did it mark a triumphant return to form?
Because the associated grades are smack dab in the middle of my grading scale, yellow scores are probably the most diverse when it comes my stance on recommending them. While a 4/10 would be an unlikely recommendation at best, a 6/10 is effectively an honorable mention. Remember that, unlike what you may have experienced in school, 5/10 is average on my scale. Anyway, here are the games that, for all intents and purposes, neither passed nor failed.
This month saw me getting tagged four times, which I greatly appreciate because it was nice to have easy articles to write in between the reviews.
When Nintendo launched their handheld, dual-screened DS console in 2004, it quickly became a hot commodity. To showcase the machine’s technical capabilities, one of the system’s launch titles was a remake of Super Mario 64. Its debut in 1996 permanently changed the landscape of the medium, being the first successful, fully three-dimensional platforming game. However, there was the unspoken caveat that experiences like Super Mario 64 could only ever be experienced from the comfort of one’s home. The idea of being able to bring a game that advanced on vacation was thought of as rather ludicrous in 1996, yet just eight years later, such a reality came to pass. In fact, this remake, Super Mario 64 DS, looked better in many ways than the original version. Coupled with minigames that took full advantage of the system’s signature touch screen, and the DS was able to sell by the millions.
However, by the mid-2000s, the Mario franchise had a strange relationship with Nintendo’s handheld consoles. While mainline games had sparse releases on Nintendo’s home console, only having one entry per generation starting with Super Mario World, Super Mario Land: 6 Golden Coins would be the final installment of the 1990s to feature the side-scrolling gameplay that made the series famous in the first place. While the Game Boy Advance seemed like a prime opportunity to allow the Mario series to revisit its roots, its representation was limited to remakes and spinoffs. The Super Mario Advance series in particular was solely composed of ports. Discounting a few new extra stages being offered within these ports, it seemed as though the Mario franchise had truly moved on from its pioneering installments.
This changed shortly after the launch of the DS when Nintendo announced a new project by the name of New Super Mario Bros. As its title and teaser screenshots suggested, this game was to recapture the spirit of the series’ side-scrolling installments – albeit with a three-dimensional twist, using character models from Super Mario 64 DS. The game eventually saw its initial debut overseas in North America in May of 2006 before being released ten days later domestically. It then launched in Australia and Europe the following June. Just like the title it was named after, New Super Mario Bros. quickly became one of the best-selling games of all time, moving over thirty-million copies worldwide. Critics and fans alike had nothing but praise for the game, citing it as one of the console’s highlights. Did New Super Mario Bros. successfully recapture the aspects that allowed its predecessors to remain all-time classics?