Whether we play a game, read a book, listen to music, or watch a film, forming an opinion of it is inevitable. Even the standby of “I don’t much of an opinion on it” is itself an opinion, paradoxically enough. Most of the time, where we stand when it comes to assessing a work begins to form once the credits roll, the final word is read, or the closing track fades out. The positive and negative feelings we are left with form the basis of our opinions.
However, as time goes on, it’s not uncommon for our opinions to change. Sometimes, we’ll begin to think highly of something we once dismissed while in other cases, opinions of things we used to like will begin to sour. For the purposes of this question, we will be focusing on the latter scenario.
When I consider assigning a 2/10, my thought process involves asking myself if the terrible game I just played can be enjoyed ironically. If so, this is the grade I award the game in question, and if not, it gets a 1/10 instead. To be clear, it’s more of a general guideline than a cast-iron rule, and the point I try to get across when awarding this grade is that it does have a redeeming quality or two (or barring that, it doesn’t quite go the extra mile in terms of sheer badness). Regardless, I still couldn’t recommend the following games in any capacity.
Pac-Man, the classic Namco arcade game, was released in 1980. It received something of an unenthusiastic response in its native Japan due to the popularity of Space Invaders and other fixed shooters. However, much to the surprise of its creators, it quickly became a cultural phenomenon when it reached North America, grossing over a billion dollars in quarters by the end of the decade. Its appeal overseas was such that it spawned an American-made sequel, a pop rock song, and even a short-lived animated series. Fourteen years after the debut of the original, Namco produced and published an official sequel, Pac-Man 2: The New Adventures, for the SNES and the Sega Genesis/Mega Drive.