When I started this site, I wanted to make it clear that creators have to work to achieve every single point. While certain critics hand out 10/10s out like penny candy, you won’t see me use the grade very often. Indeed, my 150-review milestone was notable in that I hadn’t actually awarded any 10/10s. This milestone is strange because it’s the first time in which I actually awarded more 10/10s than 9/10s. Regardless, the reason I tend to be sparing with these grades is because I want to make it clear that when I award them, the recipients are true masterpieces. Here are the games that went the extra mile to achieve that distinction.
And of course after coming up with that title, the weather had to go and improve where I live. I can’t say that was my plan all along, but I’ll definitely take credit for it.
Though Nintendo paved the way for 3D gaming with Super Mario 64 in 1996, the fifth console generation saw them gradually lose their dominance as a result of driving away a significant portion of their third-party support. This downward spiral continued into the sixth console generation when Sony’s PlayStation 2 proceeded to dominate its competition. Even the most critically acclaimed GameCube titles such as Metroid Prime and The Legend of Zelda: The Wind Waker did nothing to turn the tides in Nintendo’s favor. To make matters even worse, Nintendo began gaining a reputation as a kiddie company as a result of mainstream releases on the PlayStation and Microsoft’s Xbox gearing toward a more mature audience. In order to remain in the business, Nintendo realized they had to do something drastic. Their lifeline came in the form of the Nintendo Wii in 2006. With its novel motion controls, the Wii soon found itself outselling its more technically capable competition when it enticed gamers and non-gamers alike.
Though an instant bestseller, those who had been following Nintendo since the NES days were asking the same question. Where is Mario? Nintendo’s mascot had, without fail, featured in some way in every one of the venerable company’s home console releases. Even the GameCube had Luigi’s Mansion, which cast his brother in the lead role, yet when the Wii launched, he was nowhere to be seen. Fans received their answer shortly after the Wii’s launch: Mario was to star in a game that would see him travel the cosmos. The name of the game was Super Mario Galaxy. When it debuted in 2007, the reception was unlike anything the franchise had seen before. It was commonly said that while Super Mario 64 invented 3D platforming, Super Mario Galaxy perfected it. Yoshiaki Koizumi again found himself in the lead director’s chair, and after adding a personal, auteur touch, created one of the most beloved games of its generation.
As soon as Nintendo’s Tokyo branch finished work on Super Mario Galaxy, series creator Shigeru Miyamoto approached the team and suggested they should produce a follow-up. Originally, the team was going to create a version of Super Mario Galaxy that featured slight variations its planets in a manner reminiscent of the Master Quest edition of The Legend of Zelda: Ocarina of Time. Because it wasn’t intended to be a true sequel, their tentative titles for this game were Super Mario Galaxy More and Super Mario Galaxy 1.5, and they expected it to be finished in a year’s time. At first, they implemented elements that were scrapped from Super Mario Galaxy. Before they knew it, they were adding so many new ideas to the game that they decided the end product should be a fully-fledged sequel. Joined by one of the series’ central figures, Takashi Tezuka, Yoshiaki Koizumi set forth with the Nintendo EAD Tokyo team once more to make it into reality. To reflect this change, the game was redubbed Super Mario Galaxy 2.
By the seventh console generation, gamers accepted that every one of Nintendo’s consoles would boast but a single mainline Mario release. This was especially obvious when observing the series’ 3D installments. The Nintendo 64 had Super Mario 64 while the GameCube saw the debut of Super Mario Sunshine – neither installment would receive a direct sequel. However, this could be seen as early as the fourth console generation with Super Mario World 2: Yoshi’s Island being more of a standalone spinoff than a true sequel to Super Mario World. The fans read the writing on the wall, and with Super Mario Galaxy being such a monumental game, they assumed they had seen the last of Nintendo’s mascot for the rest of the Wii’s lifespan. They could never have expected Nintendo to unveil the existence of a sequel to Super Mario Galaxy during the Electronic Entertainment Expo of 2009 in Mr. Miyamoto’s private conference. He even stated that the game would have 95%-99% new features – the rest being holdovers from Super Mario Galaxy.
Although Mr. Miyamoto stated the game was nearing completion, Super Mario Galaxy 2 would eventually be delayed to 2010 because New Super Mario Bros. Wii had been released in late 2009. The game became playable for the first time during the Nintendo Media Summit in February of 2010 shortly after a second trailer had been released. Here, its North American release date was revealed: May 23, 2010. Seeing a release in other regions later in the year, and in the case of South Korea, early 2011, Super Mario Galaxy 2 enjoyed the same level of universal acclaim as its predecessor. It is now considered one of the greatest games of all time, and many have declared it the single greatest entry in the Wii’s library. Could Super Mario Galaxy 2 have possibly surpassed such an acclaimed title?