Also known as the one in which Persona 4: Golden gets a Steam release! That is clearly the best piece of gaming news the medium this month, so if you were curious to check out the game after reading my 18,000-word review, that’s the place to get it.
Even after the Dreamcast was discontinued in 2001, few predicted that Sega would, in the very same year, proceed to have one of their games ported to a Nintendo console. Such a reality came to pass when the GameCube launched. The console’s debut signified the true end of an era when Super Monkey Ball, a port of Sega’s arcade game Monkey Ball, was among its launch titles. To the surprise of creator Toshihiro Nagoshi and Amusement Vision, Super Monkey Ball became a sleeper hit amongst the Nintendo GameCube’s launch titles in North America. If Sega porting a game for a Nintendo console only for it to become a tremendous hit was a sign of the changing times, what happened shortly thereafter drove the point home even more.
Sonic and Mario had clashed numerous times throughout the fourth and fifth console generation. Halfway through the 1990s, the rivalry between the two characters became the stuff of legends. And just like that, the final mainline release in Sega’s long-running Sonic the Hedgehog series to debut on one of their consoles, Sonic Adventure 2, found itself ported to the Nintendo GameCube as though nothing happened. For those who had grown up with Nintendo consoles, this port, named Sonic Adventure 2 Battle, was likely their first exposure to Mario’s most famous rival alongside Sonic Advance, which was released the very same day for the Game Boy Advance. The gaming landscape had permanently changed, and even those not very versed in the medium knew it.
With Super Monkey Ball being one of the GameCube’s most popular launch titles, it was only natural that Mr. Nagoshi and Amusement Vision would be inspired to create a sequel. Taking their simple concept out for another spin, Mr. Nagoshi and his team created Super Monkey Ball 2, releasing it in 2002. To appeal to the series’ newfound fanbase abroad, it was first released in North America in August of that year before debuting domestically the following November. Like its predecessor, the game was well-received, garnering dedicated fans who continue to praise it to this day. As one of Sega’s first games specifically created for another company’s console, did Super Monkey Ball 2 successfully continue its creator’s momentum?