Upon its 2013 release, Naughty Dog’s The Last of Us proved to be a tremendous hit with fans and critics alike. It proceeded to receive awards from nearly every conceivable outlet with one journalist considering it gaming’s Citizen Kane moment. Emboldened by the success of this game, series creator Neil Druckman and the rest of Naughty Dog began working on a sequel in 2014. As development proceeded, Naughty Dog also provided gamers with Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy. The former provided a sendoff to series protagonist Nathan Drake whereas the latter continued the story with two prominent female characters. Both games were well-received and cemented Naughty Dog as one of the most beloved American developers in the process. With the sequel to The Last of Us announced in 2016, fans eagerly awaited what Mr. Druckmann and his team had to offer.
Unfortunately for Naughty Dog, the development process would prove to be less than uneventful. While Mr. Druckmann had previously encountered tremendous difficulties on his path to bringing his artistic visions into reality, it was nothing compared to what was about to occur. The troubles began brewing as early as the very year they began work on the game. In March of 2014, it came to light that the creative director of the first three Uncharted installments, Amy Henning, had left Naughty Dog alongside game director Justin Richmond. One article from IGN speculated that they had been forced out of the company, citing how it coincided with Neil Druckmann and Bruce Straley’s subsequent replacement of their respective positions. Naughty Dog’s co-presidents, Evan Wells and Christophe Balestra released statements, clarifying that neither of them had anything to do with the departure of Ms. Henning or Mr. Richmond.
The controversy eventually subsided, and the fans continued to await the sequel to The Last of Us. Shortly after the release of The Lost Legacy in 2017, the first trailers for this sequel surfaced. Fans were now more excited than ever – particularly after the game became slated for a release in September of 2019. However, history repeated itself – this time, in the worst way possible. Jason Schreier, writing for Kotaku, wrote a report that revealed Naughty Dog’s intensive crunch schedule wherein 12-hour workdays was the standard. Many people concluded that Naughty Dog had been exploiting their programmers’ passion, and soon enough, the company gained a bad reputation in Los Angeles County for up-and-coming programmers. With its staff unable to bear working such untenable hours, the company had a 70% turnover rate. Although several other sources claimed such a thing was not unheard of in the industry, this caused many of Naughty Dog’s fans to turn on them.
Because of these harsh working conditions, the game found itself delayed yet again – this time to 2020. Naughty Dog assured fans the game would be released by that year’s summer, but then a disaster the likes of which humankind hadn’t experienced in nearly a century occurred. In late 2019, a coronavirus dubbed COVID-19 had broken out in Wuhan, the capital of China’s Hubei province. Being highly infectious and capable of causing severe damage to one’s respiratory system, everyone on the planet not employed by an essential business soon found themselves under lockdown the following March. Unemployment skyrocketed and the ensuing stock market crash was likened to the Great Depression of the 1930s. By the end of the year, over one-million people had lost their lives to the virus. It would eventually be considered the single worst pandemic in recorded history since the influenza outbreak of 1918.
In response to logistical problems caused by the virus, Naughty Dog opted to delay the game once more – this time indefinitely. By this point, fans were beginning to lose patience with Naughty Dog. It would seem that the game was not to surface for quite some time. However, an undesirable development forced their hand. In April of 2020, key details of the game’s story were leaked onto the internet. Although it was initially dismissed as a hoax, the leaks were quickly confirmed as the genuine article. Under most circumstances, leaks spoiling major content would cause fans to despair. The emotion these leaks instead inspired was sheer, raw anger – directed at Mr. Druckmann himself. Due to the content of these leaks, many fans swore off buying the game entirely with some going as far as canceling their preordered copy.
A few days after these leaks occurred, Naughty Dog announced the game had gone gold. Discs could now be manufactured for a slated release date of June 19, 2020. Many fans were excited about getting their hands on the game sooner than expected, but it was clear the leaks had taken the wind out of Naughty Dog’s sails. Regardless, the game, simply titled The Last of Us Part II, quickly amassed a level of acclaim rivaling – and in some circles, surpassing – that of the original. Many of them considered it the first true masterpiece of the 2020s. Facing delays, internal problems, and a worldwide pandemic along the road to seeing the light of day, was The Last of Us Part II truly able to surpass the acclaim of the original game and truly tap into the medium’s storytelling potential?