In the 2000s, J Allard of Microsoft proposed a summer internship with the express goal of focusing on game design. Three interns for Microsoft, Scott Brodie, Danny Dyer, and Matt Monson, in turn created a game during the summer of 2006. Their effort was a shoot ‘em game named Aegis Wing. Mr. Dyer and Mr. Monson had been members of the Texas Aggie Game Developers, which was a student organization at Texas A&M University established to nurture new talent. The three of them collaboratively did all of the groundwork, though outside sources provided art and audio support.
The team ran into a few difficulties due to having but three months to see this project through and XNA, a freeware toolkit commonly used for Microsoft products such as the Xbox 360, was not yet available at the time. Nonetheless, the three-person team soldiered on, completing their work by the end of the summer – though they had to cut out a few planned features along the way. They handed their work to Carbonated Games, an internal studio of Microsoft Game Studios to be published. The fruits of their labor were then released on the Xbox Live Arcade service as a freeware title in May of 2007. What was this small team able to accomplish in three months?