By the time Nihon Falcom was slated to make a fourth installment in their highly popular Ys series of action RPGs, a significant number of their staff members had quit. Though the team drafted a rough outline for Ys IV, they had no resources with which to develop it. They were then left with no choice but to outsource the project to other companies. Of the developers they approached, only Tonkin House and Alfa Systems saw their interpretations of Ys IV to completion. Both versions, Mask of the Sun and The Dawn of Ys, debuted in late 1993 for the Super Famicom and PC Engine respectively. They received fairly positive reviews, though The Dawn of Ys ended up being the more acclaimed game despite Mask of the Sun eventually being declared the canonical Ys IV.
Shortly after both games were released, Nihon Falcom, having hired new talent, now had the resources with which to continue the series on their own. In December of 1995, they released Ys V: Lost Kefin, Kingdom of Sand for the Super Famicom. Although fans were initially ecstatic that the series’ original developers regained creative control, the game was ultimately met with a cold response. Was Ys V worthy of such a backlash or is it a game misunderstood due to differing opinions of what the series should entail?